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Author Topic: Proper way of creating a "release" copy of my proj  (Read 1710 times)

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Bonafide

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Proper way of creating a "release" copy of my proj
« on: May 01, 2009, 01:32:48 am »
Hey guys,

After months of coding, my group is finally done with our game for our class project - a simple side scrolling platform, with our teacher as the main character! Anyway, I wa wondering if there is a "proper" way of creating a release build.

I have included the release libs in the additional dependencies field in Linker's options, and compiled the project in release mode. However, it only creates the .exe and a few system files (which I'm not sure what they do). I pasted all the necessary files in the release folder, and the .exe does run properly, however, the nasty console window pops up with every run. Where's the option to get rid of it?

Thanks,
Bonafide

Laurent

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Proper way of creating a "release" copy of my proj
« Reply #1 on: May 01, 2009, 11:12:15 am »
Linker --> System --> Sub system --> switch from Console to Windows
Laurent Gomila - SFML developer

 

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