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Author Topic: Compare images using shaders  (Read 9998 times)

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Re: Compare images using shaders
« Reply #15 on: July 18, 2013, 07:29:26 pm »
The amount of bytes you can use to store a single pixel doesn't depend on the "reading from GPU code", but on the texture format. But of course it's also possible to use more than one pixel, if 32 bit is not enough.
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