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Author Topic: "Cost" of setting textures  (Read 2162 times)

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"Cost" of setting textures
« on: July 16, 2013, 01:50:04 pm »
Hello. I was wondering, is it an expensive operation to constantly keep setting textures to a sprite? Say I have a character that shoots out textured bullets. In the construction of those bullets, would it be better to just copy a sprite that has already been textured or set a texture to the sprite on each shot? Or is there no difference whatsoever?


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Re: "Cost" of setting textures
« Reply #1 on: July 16, 2013, 02:11:54 pm »
There's no difference at all. The heavy operations all occur in the draw function, actually. Until you call it, nothing much happens except assignments and lightweight stuff.
Laurent Gomila - SFML developer