Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Untitled (Zombienation) - 2D survival zombie shooter  (Read 42904 times)

0 Members and 1 Guest are viewing this topic.

Grimshaw

  • Hero Member
  • *****
  • Posts: 631
  • Nephilim SDK
    • View Profile
Re: Zombination - 2D survival zombie shooter
« Reply #15 on: November 08, 2013, 01:38:12 pm »
Can we LAN co-op in this game? :D

Estivo

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
    • Email
Re: Zombination - 2D survival zombie shooter
« Reply #16 on: November 08, 2013, 02:02:51 pm »
hah Grim slow down :D My biggest fan ;p Let me complete single player ;) I don't say no for co-op, but at this moment that what I can say is only- maybe :)
« Last Edit: November 08, 2013, 02:52:58 pm by Estivo »

Grimshaw

  • Hero Member
  • *****
  • Posts: 631
  • Nephilim SDK
    • View Profile
Re: Zombination - 2D survival zombie shooter
« Reply #17 on: November 09, 2013, 12:08:37 am »
No worries I will play it anyway :D My tip tho, if you plan to do co-op better do it from the start, will make your life easier :D


ChronicRat

  • Sr. Member
  • ****
  • Posts: 327
  • C++ programmer
    • View Profile
    • My blog
Re: Zombination - 2D survival zombie shooter
« Reply #18 on: November 09, 2013, 12:36:28 pm »
Looks very cool! =)

Estivo

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
    • Email
Re: Zombination - 2D survival zombie shooter
« Reply #19 on: November 11, 2013, 12:50:52 pm »
http://warsztat.gd/screens/75f3b1882d983f6a9c4e3efd5c48b1be.png

Added lighting to map editor. IMO maps look much better with lighting ;) Sitll have to do some work with editor.

Grimshaw

  • Hero Member
  • *****
  • Posts: 631
  • Nephilim SDK
    • View Profile
Re: Zombination - 2D survival zombie shooter
« Reply #20 on: November 11, 2013, 01:09:58 pm »
Still a pretty elementary lighting, but already looks good :D

Estivo

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
    • Email
Re: Zombination - 2D survival zombie shooter
« Reply #21 on: November 11, 2013, 01:31:19 pm »
Still a pretty elementary lighting, but already looks good :D
I know I know, but without lighting it looks worst. In about week I will show map with shadows made in editor but from in-game.

Estivo

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
    • Email
Re: Zombination - 2D survival zombie shooter
« Reply #22 on: November 20, 2013, 08:35:22 pm »
http://www.youtube.com/watch?v=DQwZ3qO1q4M

Lighting system in editor. Some text on labels are in english, because I played a little bit with Qt Linguist. Have to make light editing in RT, and generating ConvexHull in flight (change one function).

ConvexHull is generated by editor not loaded from file. Editor count where object is solid. This car texture generate about 25 vertexes with accuracy of 4 px (I mean editor check solid pixel every 4 px. With accuracy of 1 pixel all pixels will be checked(with accuracy of 1px this car have about 50 vertexes).

Grimshaw

  • Hero Member
  • *****
  • Posts: 631
  • Nephilim SDK
    • View Profile
Re: Zombination - 2D survival zombie shooter
« Reply #23 on: November 21, 2013, 12:53:32 am »
That lighting system is really good, I like it :DD The final game will probably rock, you have the coolest style I can think of in 2D for zombie games :D

Estivo

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
    • Email
Re: Zombination - 2D survival zombie shooter
« Reply #24 on: November 21, 2013, 07:04:40 am »
Thank you ;D I thought that pixelart would be great but clear pixelart isn't work well with that light. It's pixelart with blurs and other stuff that make it like that. I love that style too :p

Remember that light system is Let There Be a Light 1.5.1 . I had to make some changes but it's still running on LTBL.

Estivo

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
    • Email
Re: Zombination - 2D survival zombie shooter
« Reply #25 on: November 26, 2013, 09:32:41 pm »
bump

Inventory in progress (here player is picking up some items)

http://scr.hu/1j0w/x39th
http://scr.hu/1j0w/nku2t

Bold is name of item. Normal smaller text is description.

Grimshaw

  • Hero Member
  • *****
  • Posts: 631
  • Nephilim SDK
    • View Profile
Re: Zombination - 2D survival zombie shooter
« Reply #26 on: November 27, 2013, 03:24:44 am »
very important: when can we shoot some things? :D

Estivo

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
    • Email
Re: Zombination - 2D survival zombie shooter
« Reply #27 on: November 27, 2013, 07:41:12 am »
Yep, but I'm thinking about block any control of our character. What do you think about that. Time is 20x slower when you're looking into box.

Hah sorry I readed your ask wrong :p I want to complete all basic features like item equip, comsume, story line begin.
« Last Edit: November 27, 2013, 12:54:47 pm by Estivo »

Estivo

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
    • Email
Re: Zombination - 2D survival zombie shooter
« Reply #28 on: December 14, 2013, 01:02:48 am »
http://www.youtube.com/watch?v=fapAIiAxpBk

Progress! ;) Grimshaw, as you can see i'm making little progress every time ;) I think that first playable demo I will have in middle of January.

On this video you can see container and inventory system working togheter. that image in the center is placeholder for equiped items (will complete it). Jet sound you can hear because player get into trigger zone (yep it's new).

Grimshaw

  • Hero Member
  • *****
  • Posts: 631
  • Nephilim SDK
    • View Profile
Re: Zombination - 2D survival zombie shooter
« Reply #29 on: December 14, 2013, 03:25:31 am »
Its looking better and better :D Keep going, I am waiting to play :D

 

anything