I think I covered everything needed for this particular game jam. Once we have a method of scoring I'll tackle that beast again, but for now here are the rules and info. Let me know if there are still questions/things I missed.
Time:The jam will start 15 UTC August 2nd and end 72 hours later on August 4th.
Theme:The theme will be announced 14 UTC, allowing people a little time to plan for their game so that most of the 72 hours can be spent creating it.
Submission Info:A link to source is required when submitting. (open source is good for the soul, man.)
A link to a playable version of the game for either Windows, Mac, or Linux is required when submitting. This must include the executable and all assets/extras needed to run the game.
Games with NSFW or shocking content must be marked as such.
You are allowed to submit as early as you want, but there is now reward for doing so.
Rules:1. You can work on a team of two, or by yourself. Must be stated when submitting.
2. You only have 72 hours to create both the code and the audio/graphic assets of your project. Pre-made fonts are allowed.
3. Game must be based on the theme ,but how the theme is interpreted is up to you!
4. Any programming language may be used, as long as SFML(or one of its bindings) is used.
5. External libraries are allowed, but not SFML's competitors, such as GLFW, SDL, Allegro, etc. The use of OpenGL is allowed, however.
6. We encourage the use any of the code posted in
https://github.com/SFML/SFML/wiki/Sources, you may bind it to your language of choice, as long as you give credit to the original author.
7. Porting to other OS's after the 72 hour mark is allowed and encouraged!
Scoring:For the first SFML Game Jam, there will not be any kind of score presented. Just go out and have a blast!