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Author Topic: SFML News - "Regular" Recaps on Projects and Community News  (Read 23372 times)

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eXpl0it3r

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What's it all about?
The SFML community is rather active and it's hard to keep yourself up-to-date with the latest discussions or project presentations. I'm spending quite a bit of my time reading the forum, reading the Discord, Twitter, or Fediverse posts, and looking at GitHub discussions, thus I don't tend to miss the latest updates and projects. But instead of keeping everything to myself, I'm writing some short recaps on various project presentations, discussions and other community news.

Where does that all happen?
All the posts will be published on my development blog. Since I'm using that blog for more than just SFML News, you can also just keep checking the SFML News category.

What can I do?
It's always nice to get some feedback in the comments, here on the forum, or in the #showcase Discord channel.
You're also free to share it via all the social media (Twitter, Fediverse, your own blog) you know! :)

Current Content

« Last Edit: September 14, 2023, 10:03:09 pm by eXpl0it3r »
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G.

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #1 on: July 17, 2013, 05:03:04 pm »
Cool.

Chaore

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #2 on: July 17, 2013, 05:38:29 pm »
Nice idea!  Love it !

Lo-X

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #3 on: July 17, 2013, 05:48:08 pm »
That's really nice of you =) thanks !

eXpl0it3r

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #4 on: July 17, 2013, 07:38:25 pm »
Thanks guys! I'm glad you like it! :)
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Nexus

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #5 on: July 17, 2013, 09:34:07 pm »
Wow, really nice. Must take a lot of time to keep it up-to-date :o
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Foaly

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #6 on: July 17, 2013, 11:27:38 pm »
Wow this is really nice! Very interessting.

eXpl0it3r

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #7 on: July 24, 2013, 08:04:12 pm »
New post written: SFML News – Week 29-30 (2013)

Thanks for all the nice comments, really appreciate it! :)
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FRex

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #8 on: July 24, 2013, 10:13:24 pm »
In your Box2D port there is a typo:
Quote
directory structur.
In your post:
Quote
the author is a really go programmer
I think you meant good, unless it's some slang(??), and if it is then it's bad slang because go programmer makes me think of someone who uses http://golang.org/

It's very nice read even if I keep up to date with all posts. :D
Oh, and there is 1-2 years old version of rube that is integrated with box2d test bed code and uses gl and glui and is generally clunky but completely free.

Quote
There seems to have been a lot of changes, even changing the programming language for C++ to C# but still using SFML.
This sentence makes no sense, something is wrong, maybe for was from or to was from, depending if c++ or C# was final one.
« Last Edit: July 25, 2013, 01:33:17 am by FRex »
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eXpl0it3r

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #9 on: July 25, 2013, 05:27:11 am »
In your Box2D port there is a typo:
Thanks! It's fixed locally, will get fixed with the next changes. ;)

Quote
the author is a really go programmer
Typo - it's fixed.

It's very nice read even if I keep up to date with all posts. :D
Glad you like it!

Oh, and there is 1-2 years old version of rube that is integrated with box2d test bed code and uses gl and glui and is generally clunky but completely free.
Can you point me to it, since I don't see anything in the current source code.

This sentence makes no sense, something is wrong, maybe for was from or to was from, depending if c++ or C# was final one.
Another typo, thanks!
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FRex

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #10 on: July 25, 2013, 08:39:48 am »
It's not official, http://www.iforce2d.net/rube-free/ , it's just integrated into test bed(by iforce, author of rube pro and free, his tutorials are probably the prime resource about box2d) and can load/save on the fly and edit paused scene and then unpause it plus all testbed functionality and a good bunch of hardcoded tests, I think it's not open source. The only official way box2d supports 'serialization' is dumping test bed compatible code into b2Log(std err by default).
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zsbzsb

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #11 on: July 25, 2013, 01:34:34 pm »
It is interesting to read your blog since I do not always read all of the posts in the projects section :D

Too bad my VideoStreamer didn't make the cut this week  :-\
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eXpl0it3r

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #12 on: July 25, 2013, 01:50:25 pm »
It's not official, http://www.iforce2d.net/rube-free/
Ah okay, thanks! :)

It is interesting to read your blog since I do not always read all of the posts in the projects section :D

Too bad my VideoStreamer didn't make the cut this week  :-\
Glad you like it!
It's already on the list for next week. Given the amount of new projects popping up, I tend to miss one or the other and only see them after releasing the post. ;)
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Vot1_Bear

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #13 on: July 27, 2013, 11:43:10 am »
It's an honor to have my project listed too :D

Thanks for the hard work! It's very handy having all other projects grouped together like this :)

AlejandroCoria

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Re: SFML News - Weekly Recaps on Projects and Community News
« Reply #14 on: July 27, 2013, 07:03:00 pm »
Thank you very much for mentioning my game!

And congratulations for the page, it is great!!