Hey!
I've just started with SFML, but my project DreamWorld has developed to a pretty good state already.
I think most of you know the RPG Maker series to create your own small RPG games. Two weeks ago an idea flashed through my mind: What if i build something that allows players to play in a huge world and designers to create their own game and share it with others?
I spent some time on digging deeper into the idea and now DreamWorld is a game where you can play like in the RPG Maker games. But there are some big differences:
- The whole game is designed as an MMO.
- There will be no "official" game.
- Every server hosts its own game.
- Every client contains the basic tools to create it's own game
- The whole thing should be content based.
So what i got so far?
- Multiplayer is nearly completed. Some basic features like a text chat and an RCON admin system are missing.
- Rendering is at a pretty good progress as well, i've got dynamic weather (clear, rain, snow) and a day/night system. Sprites can drop simple shadows.
- A RPG Maker alike GUI system that is fairly easy to use and flexible.
- A system to manage unique user ids per server
- Player right management (Allowed to play multiplayer, Allowed to upload worlds, Allowed to use RCON)
- EmotiCom chat system. Allows you to spawn small emoticons above your head
- Scripting engine for an easy map programming
- Tile collission system that can block each side of a tile instead of the whole tile
- CoRoutine system for "parallel" execution
- Support for RPG Maker resources
- Small and easy level editor
- ...
So how it looks like? Just like a standard RPG Maker game, because i haven't got any artist to create me tilesets or sprites. But take a look:
I hope you like it (i will do another video in time, but first i want to get my RCON system running and build a second world.
Would be nice to hear some critics, suggestions and generic feedback.
Greetings
Felix Qu.
PS.:
If someone wants to create some graphics for me that would be absolutly awesome!