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Author Topic: SFML Only Works in Debug Mode  (Read 1278 times)

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SanePumpkins

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SFML Only Works in Debug Mode
« on: July 21, 2013, 12:04:58 pm »
I am trying to run this simple SFML C++ program in Visual Studio 2012. It does work fine in debug mode, but as soon as I use the non-debug libraries and DLLs the program throws an Access Violation exception on the first line of code. If I remove the assignment (and the dependencies of the assignment), and just run 'sf::VideoMode::getFullscreenModes();' it works fine.

I have the libraries dynamically linked.

        #include <SFML/System.hpp>
        #include <SFML/Window.hpp>
        #include <SFML/OpenGL.hpp>
        #include <iostream>

        int main(int argCount, char** argVector) {
                std::vector<sf::VideoMode> vm = sf::VideoMode::getFullscreenModes(); // Access Violation in Non-Debug Mode
       
                sf::VideoMode videoMode;
                for(unsigned i = 0; i < vm.size(); i++) {
                        if(vm[i].isValid()) {
                                videoMode = vm[i];
                                break;
                        }
                        std::cout << "Invalid VideoMode: " << i << std::endl;
                }
                sf::Window window(videoMode, "SFML OpenGL", sf::Style::Fullscreen);
                glClearDepth(0.5F);
                glOrtho(0, 1, 0, 1, 0, 1);
                std::cout << glGetError();
                glColor3f(0, 1, 0);
                {
                        glBegin(GL_QUADS);
                        glVertex3i(0, 0, 0);
                        glVertex3i(0, 1, 0);
                        glVertex3i(1, 1, 0);
                        glVertex3i(1, 0, 0);
                        glEnd();
                }

                window.display();
                while(window.isOpen()) {}
                return 0;
        }

 

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