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Author Topic: SFML Game Jam Submissions!  (Read 22831 times)

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Cpl.Bator

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Re: SFML Game Jam Submissions!
« Reply #15 on: August 05, 2013, 05:41:50 pm »
is not my problem  :P
i have eaten barbecue yesterday , i've drunk a lot of desperados , and i slept 8 hours after the bbq party, can i submit my game tommorrow ?  ;D

Lo-X

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Re: SFML Game Jam Submissions!
« Reply #16 on: August 05, 2013, 05:44:21 pm »
There's a lot of amazing stuff here :o

And I haven't realize there was much competitors, I though we were like 4 or 5 :p

Did you all guy made the assets (graphisms especially) in the jam, there's very very nice work here :o

Grimshaw

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Re: SFML Game Jam Submissions!
« Reply #17 on: August 05, 2013, 05:54:14 pm »
Akrotrili's game was incredibly polished for a jam.. I loved that in it!

Other than that, all entries were amazing, you guys are very talented :D

Lo-X

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Re: SFML Game Jam Submissions!
« Reply #18 on: August 05, 2013, 06:02:16 pm »
I know there isn't ranking or notation for that first jam, but if we do have comments or bug reports or congratulations, where do we make them ? Here or each one of us create a topic in "project" section ?

Laurent

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Re: SFML Game Jam Submissions!
« Reply #19 on: August 05, 2013, 06:04:49 pm »
I was impressed by the number of projects, and by the projects themselves!

I've tested all the games, and they were all fun to play, with no major bug. Congratulations guys :)
Laurent Gomila - SFML developer

Aster

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Re: SFML Game Jam Submissions!
« Reply #20 on: August 05, 2013, 06:08:01 pm »
with no major bug

Except for mine.  ;D
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Lo-X

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Re: SFML Game Jam Submissions!
« Reply #21 on: August 05, 2013, 06:30:40 pm »
eXploit3r, I think you forgot a letter in the shel script to launch your game :p :

Quote
Shell script to run Lightspee

I can't get over 3400 points :( But I like the game ! And thanks for the linux version !

Atani

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Re: SFML Game Jam Submissions!
« Reply #22 on: August 05, 2013, 06:33:14 pm »
the entries all look pretty cool.

Something though that is sadly missing from many are the game assets in the source bundles.  Can you add them please?  It would make recompilation easier from source if the source tree was complete.

eXpl0it3r

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Re: SFML Game Jam Submissions!
« Reply #23 on: August 05, 2013, 06:34:16 pm »
eXploit3r, I think you forgot a letter in the shel script to launch your game :p :

Quote
Shell script to run Lightspee
Already fixed in the git repository.

I can't get over 3400 points :( But I like the game ! And thanks for the linux version !
Keep practicing! I wonder though how it runs on other systems. :D
Well took me a bit, since I can't run it in my VirtualBox, VB's OpenGL driver just crashes at window creation.
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Jebbs

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Re: SFML Game Jam Submissions!
« Reply #24 on: August 05, 2013, 06:36:38 pm »
I was impressed by the number of projects, and by the projects themselves!

Where is your game? :P
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Akrotrili

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Re: SFML Game Jam Submissions!
« Reply #25 on: August 05, 2013, 06:39:15 pm »
Grimshaw > Thanks. :)
But there are a lot of things we did not have time to put in the game (levels, gameplay elements...).
Luckily, piticroissant fixed a disturbing bug shortly before the end of the jam.
« Last Edit: August 05, 2013, 06:40:53 pm by Akrotrili »

Jebbs

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Re: SFML Game Jam Submissions!
« Reply #26 on: August 05, 2013, 06:40:59 pm »
I know there isn't ranking or notation for that first jam, but if we do have comments or bug reports or congratulations, where do we make them ? Here or each one of us create a topic in "project" section ?

Posting in the projects forum might be a good idea for keeping conversions self contained.
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Lo-X

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Re: SFML Game Jam Submissions!
« Reply #27 on: August 05, 2013, 06:42:27 pm »
the entries all look pretty cool.

Something though that is sadly missing from many are the game assets in the source bundles.  Can you add them please?  It would make recompilation easier from source if the source tree was complete.

I'll speak for myself but I just don't like to put my assets on github because :
- it's not the point of it
- people just take them to do other things.

If someone want to alter my game, I supposed he downloaded it. So he has the assets with the game (and like that it's fine, he at least is interested in the game).

I spend much time on assets since I'm not an artist so I take care of it :)

I wonder though how it runs on other systems. :D
Well took me a bit, since I can't run it in my VirtualBox, VB's OpenGL driver just crashes at window creation.

Yeah, I've the same problem with my virtual windows : can't get it work on virtual box even if it works well with wine. (Except on my girlfriend computer where the player is upside down, can't get why ... )

It's running fine on linux ! I hope you haven't had problems compiling it on unix, 'cause I had much trouble compiling/execute it on windows (3h to figure out a system32 dll was missing...)


------------------------

I want to apologize for not having put menus in my game (i see almost eveyone here did it). I had no time (working today). I promise I'll do it soon !

I wonder if we can update games now that everybody post them, Jebbs ?

Lo-X

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Re: SFML Game Jam Submissions!
« Reply #28 on: August 05, 2013, 07:47:09 pm »
Asteroid madness :

I had to play it with wine on my linux. Sounds like a bad idea since it's laggy and have some bugs, like a planet that pops out under you from nowhere leading to a game over. I've got errors of shaders compilation. I'll retry it as soon as you have the linux link =)

I'm not a great fan of that kind of games since I'm a pretty bad shooter, but I enjoyed it anyway, destroying asteroids to smaller ones then to even smaller ones. When they're blue small, they are bastard things :p

I really like the planets assets too, they are really nice !

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Lumenumbra :

I really like the concept, it's simple but immersive. I really imagine myself between buildings, finding my way. We really think it's 3D because of shapes. We just need more levels !

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Horton's Odyssey :

Really good one ! Graphics are really nice and the fact that you can't see what's coming is stressful :p I got kill just because i saw a gap or a trap the last moment :)

I haven't reach the end yet since I always need to get used to platformer games, but I'll definitively finish it !

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Shadows and Slithers

I haven't played Snake since my Nokia 3310 but it's a really nice reboot. It's getting so dark that I couldn't see how long I was. I finally hit a wall, that's how snakes die, generally...

Having more items to eat would be nice =)
I like the lights animation too (changing radius)

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That's all for tonight, more tests tomorrow =)

eXpl0it3r

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Re: SFML Game Jam Submissions!
« Reply #29 on: August 05, 2013, 07:47:57 pm »
It's running fine on linux ! I hope you haven't had problems compiling it on unix, 'cause I had much trouble compiling/execute it on windows (3h to figure out a system32 dll was missing...)
Nope, I'm more or less familiar with Linux systems regarding compilation, besides that it's very similar to MinGW, I've even quickly added a CMake script, since I thought my manual compilation command didn't work, but yeah it turned out to be a bug in VB.


I want to apologize for not having put menus in my game (i see almost eveyone here did it). I had no time (working today). I promise I'll do it soon !
Was never a requirement. :D
Also I didn't even notice. Menus are just bonus content. ;)
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