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Author Topic: [SFML Game Jam #1] Lumenumbra  (Read 6703 times)

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Aster

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[SFML Game Jam #1] Lumenumbra
« on: August 06, 2013, 03:22:30 am »
After 72 hours of work, three shirts, one night of oversleeping, many cups of coffee, lots of bug fixing, stress, and "support" from some of y'all..

I present to you... Lumenumbra!

Version:0.2 Beta

Gameplay:
Lumenumbra is a minimalistic lighting-based 2D game.
You play as a source of light. Making use of the shadows you create to get around the world.
Some objects can be seen, and create shadows, but others can only be seen in the shadows.

Features:
  • The levels are written in JSON, this makes it very easy for users to add their own levels.
  • Awesome lighting effects make the game look 3D!
  • Two levels of awesomeness!

Screenshots:



Downloads:

Links:

Thanks for reading! Hope you have fun!
« Last Edit: August 08, 2013, 06:27:52 pm by Aster »

eXpl0it3r

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Re: [SFML Game Jam #1] Lumenumbra
« Reply #1 on: August 07, 2013, 06:23:28 pm »
I like it. :)

Waiting for the next version.
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therocode

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Re: [SFML Game Jam #1] Lumenumbra
« Reply #2 on: August 08, 2013, 12:51:04 am »
Waiting for the CMakeLists, then I'll try it out!

Looks interesting.

ZackTheHuman

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Re: [SFML Game Jam #1] Lumenumbra
« Reply #3 on: August 08, 2013, 08:16:43 am »
I think this has a neat concept -- sort of reminds me of one of those wooden marble maze puzzles -- except you're the marble. It's definitely minimalist. I really enjoyed playing it.

As a side note -- I think I found a bug (or maybe it's a feature?): sometimes if you move diagonally (down + left or up + right) you can slip inside one of the column shapes and you're basically trapped unless you squeeze through the corner. You can't enter through the other corners (or at least I wasn't able to when I tried).
Project Hikari Dev Blog: http://hikari.zackthehuman.com/blog/

Aster

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Re: [SFML Game Jam #1] Lumenumbra
« Reply #4 on: August 08, 2013, 10:54:46 am »
Version 0.2 Beta released!

What was added?
  • Performance was vastly improved.
  • Code was made cleaner, small refactoring.
  • Added CMake support. (Woo!)
  • Added Linux support. (JsonCpp is a bitch to get working cross-platform)

Here's the commit that closed v0.2 Beta.

Waiting for the CMakeLists, then I'll try it out!
CMakeLists is done. ;)

As a side note -- I think I found a bug (or maybe it's a feature?): sometimes if you move diagonally (down + left or up + right) you can slip inside one of the column shapes and you're basically trapped unless you squeeze through the corner. You can't enter through the other corners (or at least I wasn't able to when I tried).

This is an issue with performance, I think. I couldn't reproduce with the newest version. Let me know if the problem still occurs.

ZackTheHuman

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Re: [SFML Game Jam #1] Lumenumbra
« Reply #5 on: August 08, 2013, 06:24:33 pm »
I'll try the new version and let you know if the issue persists.

Quote
Added Linux support. (JsonCpp is a bitch to get working cross-platform)

Really? I use JsonCpp in Hikari and I didn't have any issues compiling it on Mac or Linux -- I'm not using the latest version though. I may have modified the headers , though, now that I think of it...
Project Hikari Dev Blog: http://hikari.zackthehuman.com/blog/

Aster

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Re: [SFML Game Jam #1] Lumenumbra
« Reply #6 on: August 08, 2013, 06:31:44 pm »
I'll try the new version and let you know if the issue persists.

Quote
Added Linux support. (JsonCpp is a bitch to get working cross-platform)

Really? I use JsonCpp in Hikari and I didn't have any issues compiling it on Mac or Linux -- I'm not using the latest version though. I may have modified the headers , though, now that I think of it...

On Linux, jsoncpp installs in jsoncpp/json/json.h ,  but on Windows, it's just json/json.h.
Every single time I write a CMakeLists file for a JsonCpp project, I forget about this. And then, the binary filename changes depending on platform/compiler... it's a mess.