I see, I found a reference on the net, that's how I came upon RenderTexture.
My plan is to render a complex image, copy to few new images, change a few colors, Render different Text on each, and then sprite them. And possibly, if the rendering takes too much time, save them to files.
RenderTexture handles the rendering, however, it doesn't seem to have the Image's "save", "saveToFile", "GetPixel", or "SetPixel" ability. I will require to duplicate the complex rendered item, then the "GetPixel and "SetPixel" functions are used to change the color (of course, with some comparison between the functions). Is it possible to use the RenderTesture class in a similar way?
I'm not currently using the flipHorizontally and flipVertically, but that may also be beneficial to have at some point.