I'm trying to get SFML to build on a Mac OS 10.8.4 with Xcode 4.6.3. I just downloaded the mac binaries and ran install.sh. Opening xcode and selecting the Application template doesn't build. I get these errors:
Undefined symbols for architecture x86_64:
"sf::Font::loadFromFile(std::string const&)", referenced from:
_main in main.o
"sf::Image::loadFromFile(std::string const&)", referenced from:
_main in main.o
"sf::Music::openFromFile(std::string const&)", referenced from:
_main in main.o
"sf::String::String(char const*, std::locale const&)", referenced from:
_main in main.o
"sf::Texture::loadFromFile(std::string const&, sf::Rect<int> const&)", referenced from:
_main in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I've tried adding the other frameworks to the project but it doesn't fix the error. Is it just me or is the framework broken?