Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: setKeyRepeatEnabled reverts to true if window.create is called...  (Read 1699 times)

0 Members and 1 Guest are viewing this topic.

Jove

  • Full Member
  • ***
  • Posts: 114
    • View Profile
    • http://www.jestofevekites.com/
...in the case of toggling full-screen after the app is running.

Noticed it today, similar to the vsync issue?
Didn't see it in the Issues list.
{much better code}

FRex

  • Hero Member
  • *****
  • Posts: 1845
  • Back to C++ gamedev with SFML in May 2023
    • View Profile
    • Email
Re: setKeyRepeatEnabled reverts to true if window.create is called...
« Reply #1 on: August 29, 2013, 08:44:25 pm »
https://github.com/SFML/SFML/issues/371
It's in a comment to which Laurent agreed. :P
Only frame time stays(should reset too IMO, to be least surprising and consistent, fresh window is fresh window, not a mix of old settings and new create() params).
« Last Edit: August 29, 2013, 08:47:52 pm by FRex »
Back to C++ gamedev with SFML in May 2023

 

anything