NetEXT 1.8 Released
This is a big update including documentation for all modules. Oh and about the huge version number jump [there wasn't any before so technically I can start wherever
]. I am working on getting NetEXT version numbering synchronized with Thor, so considering Thor currently has 2.0 as the development version I am aiming to hit the same number when Thor 2.x is finally released.
- Particle system now includes support for multiple texture rects
- Refactored the input module, support has now been added for custom actions and joystick axis actions
- Refactored input module, it is no longer required to implement a proxy class for animations
- And lots of other minor tweaks to improve consistency/generic support
The biggest thing left to do at the moment is to finish the shape module and get the official site up with tutorials and documentation.
Documentation is not yet available online, but for now just plug an updated version of NetEXT into the object browser to read the documentation. Also any feedback from anyone is welcome on the documentation, even if you don't plan on using NetEXT I want to hear your opinions