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Author Topic: What abt collision and physics  (Read 1556 times)

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Kamalesh

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What abt collision and physics
« on: September 12, 2013, 04:34:46 am »
i was just scrolling through the features of sfml and im wondering if box2d or any other physics are integrated for collision detection etc .

thanks in advance

zsbzsb

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Re: What abt collision and physics
« Reply #1 on: September 12, 2013, 04:45:47 am »
SFML does not provide physics out of the box due to the fact that physics is simply out of the scope of SFML (where does physics fit into media?). However it is relatively simple to use any physics engine with SFML.
« Last Edit: September 12, 2013, 04:47:52 am by zsbzsb »
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Re: What abt collision and physics
« Reply #2 on: September 12, 2013, 12:28:48 pm »
i was just scrolling through the features of sfml and im wondering if box2d or any other physics are integrated for collision detection etc
Box2D is a separate library, what's the point of integrating it into SFML? You can use both libraries perfectly alongside each other.
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