I am trying to create a shader using simplex noise, based on
webgl-noise.
However, the effect doesn't shows some clear patterns in SFML.
Here is how it looks in the project's example:
Here's what it looks like in my SFML project (using the exact same shader):
Here's my SFML code
linkAnd here are the shaders:
noisedemo.vert noisedemo.fragThe shaders are exactly the same as in the webgl-noise example.