Thanks guys!
I was your help able to find the problem and correct it. Shaders kinda new thing for me.
In Brightness.frag I found the error:
sourceFragment *= clamp(luminance - Threshold, 0, 1) * Factor;
Changed to this:
sourceFragment *= clamp(luminance - Threshold, 0.0, 1.0) * Factor;
Seems like clamp(...) didn't like "int" as parameters. It is a couple of weeks since I downloaded the source code, so I don't know if it has been fixed or not. Hope this might help other trying to get a OSX version to work.