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Author Topic: The Duke  (Read 8036 times)

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nitram_cero

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The Duke
« on: June 08, 2009, 07:11:57 pm »


-A mashup of vintage games-
Duke Nukem: Attitude
Abuse: Gameplay
Golden axe: Enemies/Era

(Video teaser)
http://blog.tbam.com.ar/2009/06/duke-beta.html

You can download it and try it at:
http://forums.tigsource.com/index.php?topic=6637.0

It's still in a Beta state.


Hope you like it.
-Martín

K-Bal

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The Duke
« Reply #1 on: June 08, 2009, 07:43:15 pm »
Haha, looks awesome ;)

I hope there will be a Linux build for it!
Listen to my band: pencilcase.bandcamp.com

Hiura

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The Duke
« Reply #2 on: June 08, 2009, 08:18:03 pm »
What a lot of blood !  :twisted:
SFML / OS X developer

Wavesonics

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The Duke
« Reply #3 on: June 08, 2009, 10:23:57 pm »
Very cool, I love the idea :)

nitram_cero

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The Duke
« Reply #4 on: June 09, 2009, 02:33:11 am »
Thanks for the feedback! :D

I never compiled in linux, but used GNU make and DJGPP port for Windows, so I could give it a shot.
The fact is that and my PSU died on my last month or so, so the old PC I had with Debian had to forcibly donate his PSU :P

But as soon as I can I will, promise!

Nexus

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The Duke
« Reply #5 on: June 10, 2009, 05:18:32 pm »
Nice game, even if it is quite difficult. :)
I like the "smoker" :D

BTW: Might there be some collision bugs in your game? Sometimes I get "teleported" about a short distance, seems like the collision response would be a little big buggy...
Zloxx II: action platformer
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SFML Game Development: first SFML book

nitram_cero

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The Duke
« Reply #6 on: June 10, 2009, 06:01:58 pm »
Thanks for the feedback and taking the time to really try it!

Yeah, there is that bug...

It happens when you fall in the junction of two 45° "(0,1)-(1,1)-(1,0)" tiles.
What I believe happens is that you fall exactly on the junction vertex between two tiles... and the response pushes the the entity in the wrong direction... inserting it into a square whole tile, that in turn pushes it up, and again to the side until there is no more 45° tiles and it just pops up.

I'm working on that, the collisions code is a mess :lol:
Actually is really awful and hard coded, as I got it working in a day or two just to get by (before the game took shape, I thought it would be a small competition entry).
All entities, even round ones, have square collision shapes to test against each other (no phyisics response), and colliding with the world is just done using position and velocity ("a point" at the feet of actors and center of bullets)  :oops:

http://forums.tigsource.com/index.php?topic=6637.0 here is an english post at tigsource forums, with a list of known bugs (just in case another pops in)


Good luck!
-Martín

nitram_cero

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The Duke
« Reply #7 on: June 11, 2009, 02:25:58 pm »
You can now support me by voting! :D

http://www.adva.com.ar/foro/index.php?topic=5909.0;topicseen

Actually you should try all the games and vote for the 3 best ones, so if you have time it would be great!

Akatray

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The Duke
« Reply #8 on: June 14, 2009, 04:43:34 am »
Awesome game. But hard.

eleinvisible

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The Duke
« Reply #9 on: June 14, 2009, 09:16:05 am »
Very difficult game, great music, nice and fast feel (even on my 5 year old computer), and some of the best taunts from Duke(as always). But what is with the bones in the blood? You should replace them with chunks of flesh or something..

K-Bal

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The Duke
« Reply #10 on: June 14, 2009, 12:14:58 pm »
Linux build! :D

I can make one for you ;)
Listen to my band: pencilcase.bandcamp.com

 

anything