Hi there,
Thats my first thread here, so first I want to say : thanks a lot for the great lib!
Today I encountered, that Antialiasing is slowing down the fullscreen mode much more than it is slowing down the windowed mode (on a system with WinXP).
With Antialiasing turned off, the FPS fo the rendered window or screen were just depending on the number of pixels, that were shown, so no significant difference between Fullscreen and window mode.
But in a testapplication, with an Antialiasinglevel of 8 for example,
the frames droped down from 3700 to 2000 frames in window mode and from 3000 to 380 in Fullscreen mode!
I tried it on a program, that just draws sfml-text and on a more complex opengl program, different AAlevelss, with a very similar result, it was about the same for SFML 1.6 and 2.1.
How can this be, I´d rather had expected the opposite behaviour.
Greetings
VinZy