Hi, I belive this issue is still active, because I get the same error at the end of the application, it appears as e_barroga said, with sf::Image. But sadly I'm working with SFML-OpenGL and I'm using sf::Image with Image.bind() so I'm not setting a sprite. On the other hand it works fine on Mac OSX.
I'm using Code::Blocks (MinGW) on Windows.
Is there any way to avoid this Pure Virtual Function Call error, when the application ends?
Thanks