Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Bindings - other languages
»
DotNet
»
Network
Print
Pages: [
1
]
Author
Topic: Network (Read 3102 times)
0 Members and 1 Guest are viewing this topic.
First
Newbie
Posts: 41
Network
«
on:
October 21, 2013, 06:12:08 pm »
Began to study the work with sockets in SFML.NET (TCP / UPD) but there is no suitable classes for working with it. Tell me, does not provide for SFML.NET work with the network?
Logged
FRex
Hero Member
Posts: 1848
Back to C++ gamedev with SFML in May 2023
Re: Network
«
Reply #1 on:
October 21, 2013, 06:14:36 pm »
.NET framework provides own sockets.
Logged
Back to C++ gamedev with SFML in May 2023
First
Newbie
Posts: 41
Re: Network
«
Reply #2 on:
October 21, 2013, 06:43:01 pm »
Sorry. No, it is certainly cool, but I was training like SFML. Well, thank you.
Logged
First
Newbie
Posts: 41
Re: Network
«
Reply #3 on:
October 21, 2013, 10:42:18 pm »
How to rotate the image around its axis?
Logged
Ixrec
Hero Member
Posts: 1241
Re: Network
«
Reply #4 on:
October 21, 2013, 11:45:26 pm »
Did you check the documentation/tutorials for the C++ version first?
Logged
Laurent
Administrator
Hero Member
Posts: 32498
Re: Network
«
Reply #5 on:
October 22, 2013, 07:42:07 am »
Please don't mix unrelated questions in the same thread.
Logged
Laurent Gomila - SFML developer
Print
Pages: [
1
]
SFML community forums
»
Bindings - other languages
»
DotNet
»
Network