Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Sprite "blurs" when moved?  (Read 2419 times)

0 Members and 2 Guests are viewing this topic.

efeX

  • Newbie
  • *
  • Posts: 13
    • View Profile
Sprite "blurs" when moved?
« on: June 22, 2009, 05:09:37 am »
I noticed when I move a sf::Sprite by using sprite.move it blurs when it moves.. Why?

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32504
    • View Profile
    • SFML's website
    • Email
Sprite "blurs" when moved?
« Reply #1 on: June 22, 2009, 07:42:56 am »
Hi

Can you show a minimal and complete example that reproduces the problem?
Laurent Gomila - SFML developer

efeX

  • Newbie
  • *
  • Posts: 13
    • View Profile
Sprite "blurs" when moved?
« Reply #2 on: June 22, 2009, 08:34:09 am »
Well, it's in my game, which is quite too big to post :P

But i even tried with the displaying a sprite tutorial, same thing :?

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
Sprite "blurs" when moved?
« Reply #3 on: June 22, 2009, 08:46:21 pm »
How is it exactly blurring? Could you post two screenshots, one of the status quo and one as you would expect it?

sf::Image::SetSmooth() isn't the problem, is it?
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

 

anything