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Sprite "blurs" when moved?
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Topic: Sprite "blurs" when moved? (Read 2582 times)
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efeX
Newbie
Posts: 13
Sprite "blurs" when moved?
«
on:
June 22, 2009, 05:09:37 am »
I noticed when I move a sf::Sprite by using sprite.move it blurs when it moves.. Why?
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Laurent
Administrator
Hero Member
Posts: 32498
Sprite "blurs" when moved?
«
Reply #1 on:
June 22, 2009, 07:42:56 am »
Hi
Can you show a minimal and complete example that reproduces the problem?
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Laurent Gomila - SFML developer
efeX
Newbie
Posts: 13
Sprite "blurs" when moved?
«
Reply #2 on:
June 22, 2009, 08:34:09 am »
Well, it's in my game, which is quite too big to post
But i even tried with the displaying a sprite tutorial, same thing :?
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Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
Sprite "blurs" when moved?
«
Reply #3 on:
June 22, 2009, 08:46:21 pm »
How is it exactly blurring? Could you post two screenshots, one of the status quo and one as you would expect it?
sf::Image::SetSmooth() isn't the problem, is it?
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
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