Thank you all, Guys (and Ladies)
I was lucky to find the answer considering I'm very inept on searching, plus I'm lazy
.... Not so lucky as binary1248, but I stand .... (1048576 hi hi hi) ... even that I spell correctly, in general
Laurent, I can't compare with your knowledges, but I think that what you gain with multithreading concerns more to processing code, that is, not when the cpu draws to the screen, but when it thinks and does calculations, ... and in my poor Super Mario that is quite important part (trajectories, movements, attacks, scrolls, etc ...)
TheRabbit, you're right, troubles exist ... I'll get through them, ... and these are not the worst, in any way or another I'll learn this interesting issue
And, actually I applied what I read from the tutorial and now the application already runs vissibly faster, though there appeared a few problems, I'm working on that ... but it works, now I see again the graphics
Thanks to you
Before you remember me, I'll post the link to my poor Mario very very improved