Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: [Problem] Program halt on Texture.loadFromFile, nothing happens.  (Read 2515 times)

0 Members and 1 Guest are viewing this topic.

Phoenix_PL

  • Newbie
  • *
  • Posts: 4
  • Poland!
    • View Profile
    • Email
[Problem] Program halt on Texture.loadFromFile, nothing happens.
« on: November 11, 2013, 10:05:23 pm »
Hey guys. I've got a problem.
Yesterday i started playing with SFML. I finished up today, with problem (maybe even bug).
I tried to load texture from file, then create sprite and draw it. Problem is, when i try to load texture from file (even from image), program halts and nothing happen, my RenderWindow isn't responding, only console works. Program have 152kb in memory and do nothing.

I tried to change my image, resolution, place on disc, extension, everything. Always same thing.
With debugger i realized that problem is probably somewhere in Texture.loadFromFile in the part of code with function
Code: [Select]
sf::Texture::getValidSize(const wchar_t *).
Memory stack on this place:
Code: [Select]
004619FE  mov         ecx,dword ptr [powerOfTwo] 
00461A01  cmp         ecx,dword ptr [size] 
00461A04  jae         sf::Texture::getValidSize+40h (461A10h) 
00461A06  mov         edx,dword ptr [powerOfTwo] 
00461A09  shl         edx,1 
00461A0B  mov         dword ptr [powerOfTwo],edx 
00461A0E  jmp         sf::Texture::getValidSize+2Eh (4619FEh) 
What's happening? ECX value is powering (from 10000000 to 8000000 i think, i dont know exacly, i wasn't watching for that), but in some moment it's suddenly 00000000 and program halts, looping on this fragment of code.

My program code:
Code: [Select]
#include <iostream>
#include <conio.h>
#include <SFML/Graphics.hpp>
#define wait _getch()

int main()
{
std::cout << "Loading window...\n";
sf::RenderWindow rWin(sf::VideoMode(300,300,32), "RenderTest");

std::cout << "Creating texture...\n";
sf::Texture testTex;
sf::Image testImg;
testImg.loadFromFile("C:\\test.png");
if (!testTex.loadFromImage(testImg, sf::IntRect(17, 17, 16, 16))) //here program halts
{
std::cout << "Can't create texture!\n";
wait;
return 1;
}

std::cout << "Creating sprite...\n";
sf::Sprite sprite;
sprite.setTexture(testTex);

std::cout << "Rollin' game loop...\n";
sf::Event eWin;
while (rWin.isOpen())
{
while(rWin.pollEvent(eWin))
{
if(eWin.type == sf::Event::Closed)
rWin.close();
}

rWin.clear(sf::Color::White);
rWin.draw(sprite);
rWin.display();
}
    return 0;
}

my texture:
https://www.dropbox.com/s/yooawwequv0prqi/test.png
(created with GIMP, best quality PNG)

I'm working on SFML 2.1, Visual C++ 2010. Windows XP 32-bit, Asus EeePC 1201HA, Intel GMA 500 (graphics).
« Last Edit: November 12, 2013, 06:20:08 pm by Phoenix_PL »
hue

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10191
    • View Profile
    • development blog
    • Email
Re: [BUG] Program halt on Texture.loadFromFile, nothing happens.
« Reply #1 on: November 12, 2013, 10:13:11 am »
Where did you get your SFML version from?
Are you linking against the debug libraries in debug mode and release libraries in release mode?
Did you follow the tutorial step by step for setting up VS?
Do you get a crash error or is it simply not responding anymore? If it halts in the debugger can you provide the call stack (make sure to run it in debug mode!).

Not related but you should always be using forward slashes for specifying path: C:/test.png
Official FAQ: https://www.sfml-dev.org/faq.php
Nightly Builds: https://www.nightlybuilds.ch/
——————————————————————
Dev Blog: https://dev.my-gate.net/
Thor: http://www.bromeon.ch/libraries/thor/

Phoenix_PL

  • Newbie
  • *
  • Posts: 4
  • Poland!
    • View Profile
    • Email
Re: [BUG] Program halt on Texture.loadFromFile, nothing happens.
« Reply #2 on: November 12, 2013, 03:57:45 pm »
I get SFML from this site, i installed it as static library with tutorial, for debug and release.
I don't get any crash, warning or something else from debugger.
For sure, my project properties (i'm running it as debug):

C/C++ - Preprocessor - Preprocessor definitions:
Code: [Select]
SFML_STATIC;_MBCS;%(PreprocessorDefinitions)
C/C++ - General - Additional Include Directories:
Code: [Select]
C:\SFML\include(yea, i unzipped SFML to C:\SFML)

Linker - General - Additional Library Directories:
Code: [Select]
C:\SFML\lib
Linker - Input - Additional Dependencies:
Code: [Select]
sfml-system-s-d.lib;sfml-graphics-s-d.lib;sfml-window-s-d.lib;sfml-network-s-d.lib;sfml-audio-s-d.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)every one lib for static and debug.

Build log:
Code: [Select]
1>------ Build started: Project: HelloWorld, Configuration: Debug Win32 ------
1>  main.cpp
1>  LINK : C:\SFML\Projects\HelloWorld\Debug\HelloWorld.exe not found or not built by the last incremental link; performing full link
1>sfml-system-s-d.lib(Clock.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(Clock.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-system-s-d.lib(Err.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(Err.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-system-s-d.lib(Lock.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(Lock.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-system-s-d.lib(Mutex.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(Mutex.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-system-s-d.lib(Sleep.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(Sleep.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-system-s-d.lib(String.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(String.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-system-s-d.lib(ThreadLocal.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(ThreadLocal.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-system-s-d.lib(Time.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(Time.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-system-s-d.lib(ClockImpl.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(ClockImpl.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-system-s-d.lib(MutexImpl.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(MutexImpl.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-system-s-d.lib(SleepImpl.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(SleepImpl.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-system-s-d.lib(ThreadLocalImpl.cpp.obj) : warning LNK4099: PDB 'sfml-system-s-d.pdb' was not found with 'sfml-system-s-d.lib(ThreadLocalImpl.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-system-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(Color.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(Color.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(GLCheck.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(GLCheck.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(Image.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(Image.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(ImageLoader.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(ImageLoader.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(RenderStates.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(RenderStates.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(RenderTarget.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(RenderWindow.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(RenderWindow.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(Shader.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(Texture.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(Texture.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(TextureSaver.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(TextureSaver.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(Transform.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(Transform.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(Transformable.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(Transformable.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(View.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(View.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(Vertex.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(Vertex.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-graphics-s-d.lib(Sprite.cpp.obj) : warning LNK4099: PDB 'sfml-graphics-s-d.pdb' was not found with 'sfml-graphics-s-d.lib(Sprite.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-graphics-s-d.pdb'; linking object as if no debug info
1>sfml-window-s-d.lib(GlContext.cpp.obj) : warning LNK4099: PDB 'sfml-window-s-d.pdb' was not found with 'sfml-window-s-d.lib(GlContext.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-window-s-d.pdb'; linking object as if no debug info
1>sfml-window-s-d.lib(GlResource.cpp.obj) : warning LNK4099: PDB 'sfml-window-s-d.pdb' was not found with 'sfml-window-s-d.lib(GlResource.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-window-s-d.pdb'; linking object as if no debug info
1>sfml-window-s-d.lib(JoystickManager.cpp.obj) : warning LNK4099: PDB 'sfml-window-s-d.pdb' was not found with 'sfml-window-s-d.lib(JoystickManager.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-window-s-d.pdb'; linking object as if no debug info
1>sfml-window-s-d.lib(VideoMode.cpp.obj) : warning LNK4099: PDB 'sfml-window-s-d.pdb' was not found with 'sfml-window-s-d.lib(VideoMode.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-window-s-d.pdb'; linking object as if no debug info
1>sfml-window-s-d.lib(Window.cpp.obj) : warning LNK4099: PDB 'sfml-window-s-d.pdb' was not found with 'sfml-window-s-d.lib(Window.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-window-s-d.pdb'; linking object as if no debug info
1>sfml-window-s-d.lib(WindowImpl.cpp.obj) : warning LNK4099: PDB 'sfml-window-s-d.pdb' was not found with 'sfml-window-s-d.lib(WindowImpl.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-window-s-d.pdb'; linking object as if no debug info
1>sfml-window-s-d.lib(WglContext.cpp.obj) : warning LNK4099: PDB 'sfml-window-s-d.pdb' was not found with 'sfml-window-s-d.lib(WglContext.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-window-s-d.pdb'; linking object as if no debug info
1>sfml-window-s-d.lib(JoystickImpl.cpp.obj) : warning LNK4099: PDB 'sfml-window-s-d.pdb' was not found with 'sfml-window-s-d.lib(JoystickImpl.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-window-s-d.pdb'; linking object as if no debug info
1>sfml-window-s-d.lib(VideoModeImpl.cpp.obj) : warning LNK4099: PDB 'sfml-window-s-d.pdb' was not found with 'sfml-window-s-d.lib(VideoModeImpl.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-window-s-d.pdb'; linking object as if no debug info
1>sfml-window-s-d.lib(WindowImplWin32.cpp.obj) : warning LNK4099: PDB 'sfml-window-s-d.pdb' was not found with 'sfml-window-s-d.lib(WindowImplWin32.cpp.obj)' or at 'C:\SFML\Projects\HelloWorld\Debug\sfml-window-s-d.pdb'; linking object as if no debug info
1>  HelloWorld.vcxproj -> C:\SFML\Projects\HelloWorld\Debug\HelloWorld.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

And what's happening on breakpoint and call stack:
This screen shows what's up just after breakpoint (i changed code to declare new bool, write result to it, and check):

vars:


Then there's some assembly code, calling function, etc., this is repeating many times:
Code: [Select]
00460794  rep stos    dword ptr es:[edi]  (i think it's 'for' loop, ECX is decerasing by 1 and EDI is incerasing by 4)
then there is Image::getSize, Texture::create, some GlContext stuff, ThreadLocalImpl stuff, _RCT_CheckEsp repeating some times, sf::priv::ensureGlewInit, this loop doing nothing some time, then increasing EAX:
Code: [Select]
00486270  add         eax,ebx 
00486272  cmp         byte ptr [eax+esi],0 
00486276  jne         _glewGetExtension+210h (486270h) 
then this loop:
Code: [Select]
00478235  inc         eax 
00478236  cmp         byte ptr [eax+edx],0 
0047823A  jne         std::_Pair_base<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,int>::_Pair_base<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,int><std::basic_string<char,std::char_traits<char>,std::allocator<char> >,int>+2E5h (478235h) 
another one loop:
Code: [Select]
00478252  cmp         al,20h 
00478254  je          std::_Pair_base<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,int>::_Pair_base<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,int><std::basic_string<char,std::char_traits<char>,std::allocator<char> >,int>+30Fh (47825Fh) 
00478256  mov         al,byte ptr [ecx+esi+1] 
0047825A  inc         ecx 
0047825B  test        al,al 
0047825D  jne         std::_Pair_base<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,int>::_Pair_base<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,int><std::basic_string<char,std::char_traits<char>,std::allocator<char> >,int>+302h (478252h) 
(there is too much shit like that, i'll get right to halt loop)
/.../
but w8... there is some exception like 'Disassembler cannot be displayed in run mode"... while i'm jumping over instructions.
It's happening on Texture::create, program is executing this code:
Code: [Select]
--- d:\developpement\sfml\sfml\src\sfml\graphics\texture.cpp -------------------
00460770  push        ebp 
00460771  mov         ebp,esp 
00460773  push        0FFFFFFFFh 
00460775  push        offset __ehhandler$?loadFromImage@Texture@sf@@QAE_NABVImage@2@ABV?$Rect@H@2@@Z (4D906Eh) 
0046077A  mov         eax,dword ptr fs:[00000000h] 
00460780  push        eax 
00460781  sub         esp,5Ch 
00460784  push        esi 
00460785  push        edi 
00460786  push        ecx 
00460787  lea         edi,[ebp-68h] 
0046078A  mov         ecx,17h 
0046078F  mov         eax,0CCCCCCCCh 
00460794  rep stos    dword ptr es:[edi] 
00460796  pop         ecx 
00460797  mov         eax,dword ptr [___security_cookie (5078A4h)] 
0046079C  xor         eax,ebp 
0046079E  push        eax 
0046079F  lea         eax,[ebp-0Ch] 
004607A2  mov         dword ptr fs:[00000000h],eax 
004607A8  mov         dword ptr [ebp-10h],ecx 
004607AB  lea         eax,[ebp-4Ch] 
004607AE  push        eax 
004607AF  mov         ecx,dword ptr [ebp+8] 
004607B2  call        sf::Image::getSize (449E06h) 
004607B7  mov         ecx,dword ptr [eax] 
004607B9  mov         dword ptr [ebp-14h],ecx 
004607BC  lea         edx,[ebp-54h] 
004607BF  push        edx 
004607C0  mov         ecx,dword ptr [ebp+8] 
004607C3  call        sf::Image::getSize (449E06h) 
004607C8  mov         eax,dword ptr [eax+4] 
004607CB  mov         dword ptr [ebp-18h],eax 
004607CE  mov         ecx,dword ptr [ebp+0Ch] 
004607D1  cmp         dword ptr [ecx+8],0 
004607D5  je          sf::Texture::loadFromImage+9Fh (46080Fh) 
004607D7  mov         edx,dword ptr [ebp+0Ch] 
004607DA  cmp         dword ptr [edx+0Ch],0 
004607DE  je          sf::Texture::loadFromImage+9Fh (46080Fh) 
004607E0  mov         eax,dword ptr [ebp+0Ch] 
004607E3  cmp         dword ptr [eax],0 
004607E6  jg          sf::Texture::loadFromImage+10Fh (46087Fh) 
004607EC  mov         ecx,dword ptr [ebp+0Ch] 
004607EF  cmp         dword ptr [ecx+4],0 
004607F3  jg          sf::Texture::loadFromImage+10Fh (46087Fh) 
004607F9  mov         edx,dword ptr [ebp+0Ch] 
004607FC  mov         eax,dword ptr [edx+8] 
004607FF  cmp         eax,dword ptr [ebp-14h] 
00460802  jl          sf::Texture::loadFromImage+10Fh (46087Fh) 
00460804  mov         ecx,dword ptr [ebp+0Ch] 
00460807  mov         edx,dword ptr [ecx+0Ch] 
0046080A  cmp         edx,dword ptr [ebp-18h] 
0046080D  jl          sf::Texture::loadFromImage+10Fh (46087Fh) 
0046080F  lea         eax,[ebp-5Ch] 
00460812  push        eax 
00460813  mov         ecx,dword ptr [ebp+8] 
00460816  call        sf::Image::getSize (449E06h) 
0046081B  mov         ecx,dword ptr [eax+4] 
0046081E  push        ecx 
0046081F  lea         edx,[ebp-64h] 
00460822  push        edx 
00460823  mov         ecx,dword ptr [ebp+8] 
00460826  call        sf::Image::getSize (449E06h) 
0046082B  mov         eax,dword ptr [eax] 
0046082D  push        eax 
0046082E  mov         ecx,dword ptr [ebp-10h] 
00460831  call        sf::Texture::create (44A487h) 
00460836  movzx       ecx,al 
00460839  test        ecx,ecx 
0046083B  je          sf::Texture::loadFromImage+103h (460873h) 
0046083D  mov         edx,dword ptr [ebp+8] 
00460840  push        edx 
00460841  mov         ecx,dword ptr [ebp-10h] 
00460844  call        sf::Texture::update (4490E1h) 
00460849  mov         esi,esp 
0046084B  call        dword ptr [__imp__glFlush@0 (50DC94h)] 
00460851  cmp         esi,esp 
00460853  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
00460858  push        0C6h 
0046085D  push        4E3880h 
00460862  call        sf::priv::glCheckError (44AA9Fh) 
00460867  add         esp,8 
0046086A  mov         al,1 
0046086C  jmp         sf::Texture::loadFromImage+281h (4609F1h) 
00460871  jmp         sf::Texture::loadFromImage+10Ah (46087Ah) 
00460873  xor         al,al 
00460875  jmp         sf::Texture::loadFromImage+281h (4609F1h) 
0046087A  jmp         sf::Texture::loadFromImage+281h (4609F1h) 
0046087F  mov         eax,dword ptr [ebp+0Ch] 
00460882  mov         ecx,dword ptr [eax] 
00460884  mov         dword ptr [rectangle],ecx 
00460887  mov         edx,dword ptr [eax+4] 
0046088A  mov         dword ptr [ebp-28h],edx 
0046088D  mov         ecx,dword ptr [eax+8] 
00460890  mov         dword ptr [ebp-24h],ecx 
00460893  mov         edx,dword ptr [eax+0Ch] 
00460896  mov         dword ptr [ebp-20h],edx 
00460899  cmp         dword ptr [rectangle],0 
0046089D  jge         sf::Texture::loadFromImage+136h (4608A6h) 
0046089F  mov         dword ptr [rectangle],0 
004608A6  cmp         dword ptr [ebp-28h],0 
004608AA  jge         sf::Texture::loadFromImage+143h (4608B3h) 
004608AC  mov         dword ptr [ebp-28h],0 
004608B3  mov         eax,dword ptr [rectangle] 
004608B6  add         eax,dword ptr [ebp-24h] 
004608B9  cmp         eax,dword ptr [ebp-14h] 
004608BC  jle         sf::Texture::loadFromImage+157h (4608C7h) 
004608BE  mov         ecx,dword ptr [ebp-14h] 
004608C1  sub         ecx,dword ptr [rectangle] 
004608C4  mov         dword ptr [ebp-24h],ecx 
004608C7  mov         edx,dword ptr [ebp-28h] 
004608CA  add         edx,dword ptr [ebp-20h] 
004608CD  cmp         edx,dword ptr [ebp-18h] 
004608D0  jle         sf::Texture::loadFromImage+16Bh (4608DBh) 
004608D2  mov         eax,dword ptr [ebp-18h] 
004608D5  sub         eax,dword ptr [ebp-28h] 
004608D8  mov         dword ptr [ebp-20h],eax 
004608DB  mov         ecx,dword ptr [ebp-20h] 
004608DE  push        ecx 
004608DF  mov         edx,dword ptr [ebp-24h] 
004608E2  push        edx 
004608E3  mov         ecx,dword ptr [ebp-10h] 
--------------------------------------------------------------------------------------
004608E6  call        sf::Texture::create (44A487h)  ;HERE IT STOPS!
--------------------------------------------------------------------------------------
004608EB  movzx       eax,al 
004608EE  test        eax,eax 
004608F0  je          sf::Texture::loadFromImage+27Fh (4609EFh) 
004608F6  lea         ecx,[save] 
004608F9  call        sf::priv::TextureSaver::TextureSaver (44B5DAh) 
004608FE  mov         dword ptr [ebp-4],0 
00460905  mov         ecx,dword ptr [ebp+8] 
00460908  call        sf::Image::getPixelsPtr (449005h) 
0046090D  mov         ecx,dword ptr [ebp-14h] 
00460910  imul        ecx,dword ptr [ebp-28h] 
00460914  add         ecx,dword ptr [rectangle] 
00460917  lea         edx,[eax+ecx*4] 
0046091A  mov         dword ptr [pixels],edx 
0046091D  mov         esi,esp 
0046091F  mov         eax,dword ptr [ebp-10h] 
00460922  mov         ecx,dword ptr [eax+10h] 
00460925  push        ecx 
00460926  push        0DE1h 
0046092B  call        dword ptr [__imp__glBindTexture@8 (50DC88h)] 
00460931  cmp         esi,esp 
00460933  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
00460938  push        0E2h 
0046093D  push        4E38BCh 
00460942  call        sf::priv::glCheckError (44AA9Fh) 
00460947  add         esp,8 
0046094A  mov         dword ptr [i],0 
00460951  jmp         sf::Texture::loadFromImage+1ECh (46095Ch) 
00460953  mov         edx,dword ptr [i] 
00460956  add         edx,1 
00460959  mov         dword ptr [i],edx 
0046095C  mov         eax,dword ptr [i] 
0046095F  cmp         eax,dword ptr [ebp-20h] 
00460962  jge         sf::Texture::loadFromImage+244h (4609B4h) 
00460964  mov         esi,esp 
00460966  mov         ecx,dword ptr [pixels] 
00460969  push        ecx 
0046096A  push        1401h 
0046096F  push        1908h 
00460974  push        1 
00460976  mov         edx,dword ptr [ebp-24h] 
00460979  push        edx 
0046097A  mov         eax,dword ptr [i] 
0046097D  push        eax 
0046097E  push        0 
00460980  push        0 
00460982  push        0DE1h 
00460987  call        dword ptr [__imp__glTexSubImage2D@36 (50DC90h)] 
0046098D  cmp         esi,esp 
0046098F  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
00460994  push        0E5h 
00460999  push        4E38F8h 
0046099E  call        sf::priv::glCheckError (44AA9Fh) 
004609A3  add         esp,8 
004609A6  mov         ecx,dword ptr [ebp-14h] 
004609A9  mov         edx,dword ptr [pixels] 
004609AC  lea         eax,[edx+ecx*4] 
004609AF  mov         dword ptr [pixels],eax 
004609B2  jmp         sf::Texture::loadFromImage+1E3h (460953h) 
004609B4  mov         esi,esp 
004609B6  call        dword ptr [__imp__glFlush@0 (50DC94h)] 
004609BC  cmp         esi,esp 
004609BE  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004609C3  push        0EBh 
004609C8  push        4E3934h 
004609CD  call        sf::priv::glCheckError (44AA9Fh) 
004609D2  add         esp,8 
004609D5  mov         byte ptr [ebp-65h],1 
004609D9  mov         dword ptr [ebp-4],0FFFFFFFFh 
004609E0  lea         ecx,[save] 
004609E3  call        sf::priv::TextureSaver::~TextureSaver (44B0ADh) 
004609E8  mov         al,byte ptr [ebp-65h] 
004609EB  jmp         sf::Texture::loadFromImage+281h (4609F1h) 
004609ED  jmp         sf::Texture::loadFromImage+281h (4609F1h) 
004609EF  xor         al,al 
004609F1  push        edx 
004609F2  mov         ecx,ebp 
004609F4  push        eax 
004609F5  lea         edx,[ (460A20h)] 
004609FB  call        @ILT+9195(@_RTC_CheckStackVars@8) (44B3F0h) 
00460A00  pop         eax 
00460A01  pop         edx 
00460A02  mov         ecx,dword ptr [ebp-0Ch] 
00460A05  mov         dword ptr fs:[0],ecx 
00460A0C  pop         ecx 
00460A0D  pop         edi 
00460A0E  pop         esi 
00460A0F  add         esp,68h 
00460A12  cmp         ebp,esp 
00460A14  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
00460A19  mov         esp,ebp 
00460A1B  pop         ebp 
00460A1C  ret         8 
00460A1F  nop 
00460A20  db          02h 
00460A21  db          00h 
00460A22  db          00h 
00460A23  db          00h 
00460A24  db          28h 
00460A25  db          0ah 
00460A26  db          46h 
00460A27  db          00h 
00460A28  db          d4h 
00460A29  db          ffh 
00460A2A  db          ffh 
00460A2B  db          ffh 
00460A2C  db          10h 
00460A2D  db          00h 
00460A2E  db          00h 
00460A2F  db          00h 
00460A30  db          45h 
00460A31  db          0ah 
00460A32  db          46h 
00460A33  db          00h 
00460A34  db          c8h 
00460A35  db          ffh 
00460A36  db          ffh 
00460A37  db          ffh 
00460A38  db          04h 
00460A39  db          00h 
00460A3A  db          00h 
00460A3B  db          00h 
00460A3C  db          40h 
00460A3D  db          0ah 
00460A3E  db          46h 
00460A3F  db          00h 
00460A40  db          73h 
00460A41  db          61h 
00460A42  db          76h 
00460A43  db          65h 
00460A44  db          00h 
00460A45  db          72h 
00460A46  db          65h 
00460A47  db          63h 
00460A48  db          74h 
00460A49  db          61h 
00460A4A  db          6eh 
00460A4B  db          67h 
00460A4C  db          6ch 
00460A4D  db          65h 
00460A4E  db          00h 

some deeper in code of sf::Texture::create (44A487h):
Code: [Select]
00460030  push        ebp 
00460031  mov         ebp,esp 
00460033  push        0FFFFFFFFh 
00460035  push        offset __ehhandler$?create@Texture@sf@@QAE_NII@Z (4D8FE2h) 
0046003A  mov         eax,dword ptr fs:[00000000h] 
00460040  push        eax 
00460041  sub         esp,3Ch 
00460044  push        ebx 
00460045  push        esi 
00460046  push        edi 
00460047  push        ecx 
00460048  lea         edi,[ebp-48h] 
0046004B  mov         ecx,0Fh 
00460050  mov         eax,0CCCCCCCCh 
00460055  rep stos    dword ptr es:[edi] 
00460057  pop         ecx 
00460058  mov         eax,dword ptr [___security_cookie (5078A4h)] 
0046005D  xor         eax,ebp 
0046005F  push        eax 
00460060  lea         eax,[ebp-0Ch] 
00460063  mov         dword ptr fs:[00000000h],eax 
00460069  mov         dword ptr [ebp-10h],ecx 
0046006C  cmp         dword ptr [ebp+8],0 
00460070  je          sf::Texture::create+48h (460078h) 
00460072  cmp         dword ptr [ebp+0Ch],0 
00460076  jne         sf::Texture::create+0BFh (4600EFh) 
00460078  mov         esi,esp 
0046007A  mov         eax,dword ptr [__imp_std::endl (50D9C0h)] 
0046007F  push        eax 
00460080  push        4E364Ch 
00460085  mov         edi,esp 
00460087  mov         ecx,dword ptr [ebp+0Ch] 
0046008A  push        ecx 
0046008B  push        4E3650h 
00460090  mov         ebx,esp 
00460092  mov         edx,dword ptr [ebp+8] 
00460095  push        edx 
00460096  push        4E3654h 
0046009B  call        sf::err (449EBFh) 
004600A0  push        eax 
004600A1  call        std::operator<<<std::char_traits<char> > (44A8D8h) 
004600A6  add         esp,8 
004600A9  mov         ecx,eax 
004600AB  call        dword ptr [__imp_std::basic_ostream<char,std::char_traits<char> >::operator<< (50D9BCh)] 
004600B1  cmp         ebx,esp 
004600B3  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004600B8  push        eax 
004600B9  call        std::operator<<<std::char_traits<char> > (44A8D8h) 
004600BE  add         esp,8 
004600C1  mov         ecx,eax 
004600C3  call        dword ptr [__imp_std::basic_ostream<char,std::char_traits<char> >::operator<< (50D9BCh)] 
004600C9  cmp         edi,esp 
004600CB  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004600D0  push        eax 
004600D1  call        std::operator<<<std::char_traits<char> > (44A8D8h) 
004600D6  add         esp,8 
004600D9  mov         ecx,eax 
004600DB  call        dword ptr [__imp_std::basic_ostream<char,std::char_traits<char> >::operator<< (50D9B8h)] 
004600E1  cmp         esi,esp 
004600E3  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004600E8  xor         al,al 
004600EA  jmp         sf::Texture::create+3F3h (460423h) 
004600EF  mov         eax,dword ptr [ebp+0Ch] 
004600F2  push        eax 
-------------------------------------------------------------------------------------------------------
004600F3  call        sf::Texture::getValidSize (44AA36h)  ;HERE IT STOPS AGAIN
-------------------------------------------------------------------------------------------------------
004600F8  add         esp,4 
004600FB  push        eax 
004600FC  mov         ecx,dword ptr [ebp+8] 
004600FF  push        ecx 
00460100  call        sf::Texture::getValidSize (44AA36h) 
00460105  add         esp,4 
00460108  push        eax 
00460109  lea         ecx,[ebp-1Ch] 
0046010C  call        sf::Vector2<unsigned int>::Vector2<unsigned int> (4499DDh) 
00460111  call        sf::Texture::getMaximumSize (44A685h) 
00460116  mov         dword ptr [ebp-24h],eax 
00460119  mov         edx,dword ptr [ebp-1Ch] 
0046011C  cmp         edx,dword ptr [ebp-24h] 
0046011F  ja          sf::Texture::create+0FDh (46012Dh) 
00460121  mov         eax,dword ptr [ebp-18h] 
00460124  cmp         eax,dword ptr [ebp-24h] 
00460127  jbe         sf::Texture::create+1E3h (460213h) 
0046012D  mov         esi,esp 
0046012F  mov         ecx,dword ptr [__imp_std::endl (50D9C0h)] 
00460135  push        ecx 
00460136  push        4E3680h 
0046013B  mov         edi,esp 
0046013D  mov         edx,dword ptr [ebp-24h] 
00460140  push        edx 
00460141  push        4E3684h 
00460146  mov         ebx,esp 
00460148  mov         eax,dword ptr [ebp-24h] 
0046014B  push        eax 
0046014C  push        4E3688h 
00460151  push        4E3694h 
00460156  mov         eax,esp 
00460158  mov         ecx,dword ptr [ebp-18h] 
0046015B  push        ecx 
0046015C  push        4E3698h 
00460161  mov         ecx,esp 
00460163  mov         edx,dword ptr [ebp-1Ch] 
00460166  push        edx 
00460167  push        4E369Ch 
0046016C  push        4E36A0h 
00460171  mov         dword ptr [ebp-44h],eax 
00460174  mov         dword ptr [ebp-48h],ecx 
00460177  call        sf::err (449EBFh) 
0046017C  push        eax 
0046017D  call        std::operator<<<std::char_traits<char> > (44A8D8h) 
00460182  add         esp,8 
00460185  push        eax 
00460186  call        std::operator<<<std::char_traits<char> > (44A8D8h) 
0046018B  add         esp,8 
0046018E  mov         ecx,eax 
00460190  call        dword ptr [__imp_std::basic_ostream<char,std::char_traits<char> >::operator<< (50D9BCh)] 
00460196  mov         ecx,dword ptr [ebp-48h] 
00460199  cmp         ecx,esp 
0046019B  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004601A0  push        eax 
004601A1  call        std::operator<<<std::char_traits<char> > (44A8D8h) 
004601A6  add         esp,8 
004601A9  mov         ecx,eax 
004601AB  call        dword ptr [__imp_std::basic_ostream<char,std::char_traits<char> >::operator<< (50D9BCh)] 
004601B1  mov         ecx,dword ptr [ebp-44h] 
004601B4  cmp         ecx,esp 
004601B6  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004601BB  push        eax 
004601BC  call        std::operator<<<std::char_traits<char> > (44A8D8h) 
004601C1  add         esp,8 
004601C4  push        eax 
004601C5  call        std::operator<<<std::char_traits<char> > (44A8D8h) 
004601CA  add         esp,8 
004601CD  mov         ecx,eax 
004601CF  call        dword ptr [__imp_std::basic_ostream<char,std::char_traits<char> >::operator<< (50D9BCh)] 
004601D5  cmp         ebx,esp 
004601D7  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004601DC  push        eax 
004601DD  call        std::operator<<<std::char_traits<char> > (44A8D8h) 
004601E2  add         esp,8 
004601E5  mov         ecx,eax 
004601E7  call        dword ptr [__imp_std::basic_ostream<char,std::char_traits<char> >::operator<< (50D9BCh)] 
004601ED  cmp         edi,esp 
004601EF  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004601F4  push        eax 
004601F5  call        std::operator<<<std::char_traits<char> > (44A8D8h) 
004601FA  add         esp,8 
004601FD  mov         ecx,eax 
004601FF  call        dword ptr [__imp_std::basic_ostream<char,std::char_traits<char> >::operator<< (50D9B8h)] 
00460205  cmp         esi,esp 
00460207  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
0046020C  xor         al,al 
0046020E  jmp         sf::Texture::create+3F3h (460423h) 
00460213  mov         eax,dword ptr [ebp-10h] 
00460216  mov         ecx,dword ptr [ebp+8] 
00460219  mov         dword ptr [eax],ecx 
0046021B  mov         edx,dword ptr [ebp-10h] 
0046021E  mov         eax,dword ptr [ebp+0Ch] 
00460221  mov         dword ptr [edx+4],eax 
00460224  mov         ecx,dword ptr [ebp-10h] 
00460227  mov         edx,dword ptr [ebp-1Ch] 
0046022A  mov         dword ptr [ecx+8],edx 
0046022D  mov         eax,dword ptr [ebp-18h] 
00460230  mov         dword ptr [ecx+0Ch],eax 
00460233  mov         ecx,dword ptr [ebp-10h] 
00460236  mov         byte ptr [ecx+16h],0 
0046023A  call        sf::GlResource::ensureGlContext (44AE23h) 
0046023F  mov         edx,dword ptr [ebp-10h] 
00460242  cmp         dword ptr [edx+10h],0 
00460246  jne         sf::Texture::create+248h (460278h) 
00460248  mov         esi,esp 
0046024A  lea         eax,[texture] 
0046024D  push        eax 
0046024E  push        1 
00460250  call        dword ptr [__imp__glGenTextures@8 (50DC8Ch)] 
00460256  cmp         esi,esp 
00460258  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
0046025D  push        88h 
00460262  push        4E36DCh 
00460267  call        sf::priv::glCheckError (44AA9Fh) 
0046026C  add         esp,8 
0046026F  mov         ecx,dword ptr [ebp-10h] 
00460272  mov         edx,dword ptr [texture] 
00460275  mov         dword ptr [ecx+10h],edx 
00460278  lea         ecx,[ebp-38h] 
0046027B  call        sf::priv::TextureSaver::TextureSaver (44B5DAh) 
00460280  mov         dword ptr [ebp-4],0 
00460287  mov         esi,esp 
00460289  mov         eax,dword ptr [ebp-10h] 
0046028C  mov         ecx,dword ptr [eax+10h] 
0046028F  push        ecx 
00460290  push        0DE1h 
00460295  call        dword ptr [__imp__glBindTexture@8 (50DC88h)] 
0046029B  cmp         esi,esp 
0046029D  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004602A2  push        90h 
004602A7  push        4E3718h 
004602AC  call        sf::priv::glCheckError (44AA9Fh) 
004602B1  add         esp,8 
004602B4  mov         esi,esp 
004602B6  push        0 
004602B8  push        1401h 
004602BD  push        1908h 
004602C2  push        0 
004602C4  mov         edx,dword ptr [ebp-10h] 
004602C7  mov         eax,dword ptr [edx+0Ch] 
004602CA  push        eax 
004602CB  mov         ecx,dword ptr [ebp-10h] 
004602CE  mov         edx,dword ptr [ecx+8] 
004602D1  push        edx 
004602D2  push        8058h 
004602D7  push        0 
004602D9  push        0DE1h 
004602DE  call        dword ptr [__imp__glTexImage2D@36 (50DC84h)] 
004602E4  cmp         esi,esp 
004602E6  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004602EB  push        91h 
004602F0  push        4E3754h 
004602F5  call        sf::priv::glCheckError (44AA9Fh) 
004602FA  add         esp,8 
004602FD  mov         eax,dword ptr [ebp-10h] 
00460300  movzx       ecx,byte ptr [eax+15h] 
00460304  neg         ecx 
00460306  sbb         ecx,ecx 
00460308  and         ecx,0FFFFA7D2h 
0046030E  add         ecx,812Fh 
00460314  mov         esi,esp 
00460316  push        ecx 
00460317  push        2802h 
0046031C  push        0DE1h 
00460321  call        dword ptr [__imp__glTexParameteri@12 (50DC80h)] 
00460327  cmp         esi,esp 
00460329  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
0046032E  push        92h 
00460333  push        4E3790h 
00460338  call        sf::priv::glCheckError (44AA9Fh) 
0046033D  add         esp,8 
00460340  mov         edx,dword ptr [ebp-10h] 
00460343  movzx       eax,byte ptr [edx+15h] 
00460347  neg         eax 
00460349  sbb         eax,eax 
0046034B  and         eax,0FFFFA7D2h 
00460350  add         eax,812Fh 
00460355  mov         esi,esp 
00460357  push        eax 
00460358  push        2803h 
0046035D  push        0DE1h 
00460362  call        dword ptr [__imp__glTexParameteri@12 (50DC80h)] 
00460368  cmp         esi,esp 
0046036A  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
0046036F  push        93h 
00460374  push        4E37CCh 
00460379  call        sf::priv::glCheckError (44AA9Fh) 
0046037E  add         esp,8 
00460381  mov         ecx,dword ptr [ebp-10h] 
00460384  movzx       edx,byte ptr [ecx+14h] 
00460388  neg         edx 
0046038A  sbb         edx,edx 
0046038C  neg         edx 
0046038E  add         edx,2600h 
00460394  mov         esi,esp 
00460396  push        edx 
00460397  push        2800h 
0046039C  push        0DE1h 
004603A1  call        dword ptr [__imp__glTexParameteri@12 (50DC80h)] 
004603A7  cmp         esi,esp 
004603A9  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004603AE  push        94h 
004603B3  push        4E3808h 
004603B8  call        sf::priv::glCheckError (44AA9Fh) 
004603BD  add         esp,8 
004603C0  mov         eax,dword ptr [ebp-10h] 
004603C3  movzx       ecx,byte ptr [eax+14h] 
004603C7  neg         ecx 
004603C9  sbb         ecx,ecx 
004603CB  neg         ecx 
004603CD  add         ecx,2600h 
004603D3  mov         esi,esp 
004603D5  push        ecx 
004603D6  push        2801h 
004603DB  push        0DE1h 
004603E0  call        dword ptr [__imp__glTexParameteri@12 (50DC80h)] 
004603E6  cmp         esi,esp 
004603E8  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
004603ED  push        95h 
004603F2  push        4E3844h 
004603F7  call        sf::priv::glCheckError (44AA9Fh) 
004603FC  add         esp,8 
004603FF  call        `anonymous namespace'::getUniqueId (449E5Bh) 
00460404  mov         ecx,dword ptr [ebp-10h] 
00460407  mov         dword ptr [ecx+18h],eax 
0046040A  mov         dword ptr [ecx+1Ch],edx 
0046040D  mov         byte ptr [ebp-3Dh],1 
00460411  mov         dword ptr [ebp-4],0FFFFFFFFh 
00460418  lea         ecx,[ebp-38h] 
0046041B  call        sf::priv::TextureSaver::~TextureSaver (44B0ADh) 
00460420  mov         al,byte ptr [ebp-3Dh] 
00460423  push        edx 
00460424  mov         ecx,ebp 
00460426  push        eax 
00460427  lea         edx,[ (460454h)] 
0046042D  call        @ILT+9195(@_RTC_CheckStackVars@8) (44B3F0h) 
00460432  pop         eax 
00460433  pop         edx 
00460434  mov         ecx,dword ptr [ebp-0Ch] 
00460437  mov         dword ptr fs:[0],ecx 
0046043E  pop         ecx 
0046043F  pop         edi 
00460440  pop         esi 
00460441  pop         ebx 
00460442  add         esp,48h 
00460445  cmp         ebp,esp 
00460447  call        @ILT+6930(__RTC_CheckEsp) (44AB17h) 
0046044C  mov         esp,ebp 
0046044E  pop         ebp 
0046044F  ret         8 
00460452  mov         edi,edi 
00460454  db          03h 
00460455  db          00h 
00460456  db          00h 
00460457  db          00h 
00460458  db          5ch 
00460459  db          04h 
0046045A  db          46h 
0046045B  db          00h 
0046045C  db          e4h 
0046045D  db          ffh 
0046045E  db          ffh 
0046045F  db          ffh 
00460460  db          08h 
00460461  db          00h 
00460462  db          00h 
00460463  db          00h 
00460464  db          8dh 
00460465  db          04h 
00460466  db          46h 
00460467  db          00h 
00460468  db          d4h 
00460469  db          ffh 
0046046A  db          ffh 
0046046B  db          ffh 
0046046C  db          04h 
0046046D  db          00h 
0046046E  db          00h 
0046046F  db          00h 
00460470  db          85h 
00460471  db          04h 
00460472  db          46h 
00460473  db          00h 
00460474  db          c8h 
00460475  db          ffh 
00460476  db          ffh 
00460477  db          ffh 
00460478  db          04h 
00460479  db          00h 
0046047A  db          00h 
0046047B  db          00h 
0046047C  db          80h 
0046047D  db          04h 
0046047E  db          46h 
0046047F  db          00h 
00460480  db          73h 
00460481  db          61h 
00460482  db          76h 
00460483  db          65h 
00460484  db          00h 
00460485  db          74h 
00460486  db          65h 
00460487  db          78h 
00460488  db          74h 
00460489  db          75h 
0046048A  db          72h 
0046048B  db          65h 
0046048C  db          00h 
0046048D  db          61h 
0046048E  db          63h 
0046048F  db          74h 
00460490  db          75h 
00460491  db          61h 
00460492  db          6ch 
00460493  db          53h 
00460494  db          69h 
00460495  db          7ah 
00460496  db          65h 
hue

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10191
    • View Profile
    • development blog
    • Email
Re: [BUG] Program halt on Texture.loadFromFile, nothing happens.
« Reply #3 on: November 12, 2013, 04:13:22 pm »
Okay, seems like you've set things up correctly.

I currently can't think of what goes wrong, my main guess would now bet your Intel GMA 500... How well can you run other OpenGL applications? Is the driver up to date?

The next step that I'd take is build SFML on your own and make sure to get the *.pdb, so you can debug SFML itself better and you'll get a fully XP native binary.
Official FAQ: https://www.sfml-dev.org/faq.php
Nightly Builds: https://www.nightlybuilds.ch/
——————————————————————
Dev Blog: https://dev.my-gate.net/
Thor: http://www.bromeon.ch/libraries/thor/

Phoenix_PL

  • Newbie
  • *
  • Posts: 4
  • Poland!
    • View Profile
    • Email
Re: [BUG] Program halt on Texture.loadFromFile, nothing happens.
« Reply #4 on: November 12, 2013, 05:11:46 pm »
Emm... i think that's GMA problem, because it don't really support OpenGL :O
Every game in OGL like Doom II (by Risen3D) gives me an error, with old DirectDraw games (like Diablo I, even Heroes III is crashing sometimes) it's same shit. I'll check drivers now, but i don't think it will help.

So my Asus really hate games :D

I think i need to search another engine, but thanks for help :D
« Last Edit: November 12, 2013, 05:15:09 pm by Phoenix_PL »
hue

binary1248

  • SFML Team
  • Hero Member
  • *****
  • Posts: 1404
  • I am awesome.
    • View Profile
    • The server that really shouldn't be running
Re: [BUG] Program halt on Texture.loadFromFile, nothing happens.
« Reply #5 on: November 12, 2013, 05:22:56 pm »
Forgive me for my directness, but did you ever consider you are trying to load data into the texture from a non-existent region of the image? You specify sf::IntRect( 17, 17, 16, 16 ) which means the upper left corner of the region is coordinate (17,17) and the lower right corner is (32, 32) whereby the size of testImg is m_size = sf::Vector2u(16, 16).

Maybe I just didn't understand the problem right, but that really looks strange to me...

Edit: This is why you switch on sign conversion warnings ;). When the signed int dimensions get passed to create() it is assumed they can only be positive values hence only a == 0 check is performed. Laurent has to fix the loadFromImage method a bit to prevent this corner case from happening :P. This is another one of those situations where Stroustrup was right... use signed data types unless you really really need that extra bit... damn size_t.
« Last Edit: November 12, 2013, 05:48:20 pm by binary1248 »
SFGUI # SFNUL # GLS # Wyrm <- Why do I waste my time on such a useless project? Because I am awesome (first meaning).

Phoenix_PL

  • Newbie
  • *
  • Posts: 4
  • Poland!
    • View Profile
    • Email
Re: [BUG] Program halt on Texture.loadFromFile, nothing happens.
« Reply #6 on: November 12, 2013, 06:14:41 pm »
Emmm...
I lold. @up was right, i have bad interpretted  IntRect argument =.=
Changed code to this:
Code: [Select]
testImg.loadFromFile("C:/test.png");
if (!testTex.loadFromImage(testImg, sf::IntRect(0, 0, 16, 16))) //here program halts //NO MORE!//
I also updated drivers from offical Intel site.
Now it's working (texture is loaded, etc.), but console send me an error:


What does it mean?
If i'm not wrong, this is it in Texture.cpp:
Code: [Select]
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_isRepeated ? GL_REPEAT : GL_CLAMP_TO_EDGE));
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_isRepeated ? GL_REPEAT : GL_CLAMP_TO_EDGE));
« Last Edit: November 12, 2013, 06:24:39 pm by Phoenix_PL »
hue

makerimages

  • Newbie
  • *
  • Posts: 24
  • Yay!
    • View Profile
    • Email
Re: [Problem] Program halt on Texture.loadFromFile, nothing happens.
« Reply #7 on: November 15, 2013, 12:59:36 pm »
I`m 99% sure you cant pass in a hard directory for the file path. move the test.png to your active workspace for Debug and remove the C:\ in the path
Makerimages-It`s in the pixel

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10191
    • View Profile
    • development blog
    • Email
Re: [Problem] Program halt on Texture.loadFromFile, nothing happens.
« Reply #8 on: November 15, 2013, 01:10:09 pm »
I`m 99% sure you cant pass in a hard directory for the file path. move the test.png to your active workspace for Debug and remove the C:\ in the path
Well it's the missing 1%. You can load resource with relative and absolute path and as you can see, the image gets even drawn (the red arrow). ;)

I'd still say that's a driver issue or graphics card issue... :-\
Official FAQ: https://www.sfml-dev.org/faq.php
Nightly Builds: https://www.nightlybuilds.ch/
——————————————————————
Dev Blog: https://dev.my-gate.net/
Thor: http://www.bromeon.ch/libraries/thor/

 

anything