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Author Topic: Generative Tree Game  (Read 2934 times)

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vanSulli

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Generative Tree Game
« on: November 19, 2013, 03:33:22 am »
I've been developing a game that makes procedural trees, machines, terrain, and some other things:

I'm getting some good use out of sf::VertexArray, as you might imagine.

Currently, I'm having some trouble with the lack of antialiasing on sf::RenderTextures as things keep coming out like http://puu.sh/5mFfv, but nonetheless SFML has proved useful in the graphics side of things so far.

eXpl0it3r

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AW: Re: Generative Tree Game
« Reply #1 on: November 19, 2013, 07:55:10 am »
Currently, I'm having some trouble with the lack of antialiasing on sf::RenderTextures as things keep coming out like http://puu.sh/5mFfv, but nonetheless SFML has proved useful in the graphics side of things so far.
Can't check at the moment, but wanted go make sure: You did active AA in the window context, right?

Looking good :)
How will the game mechanic work? What's the goal?
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vanSulli

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Re: Generative Tree Game
« Reply #2 on: November 21, 2013, 04:19:12 am »
Yeah, AA is on in the window.

The game is a sidescroller consisting of 5 stages, each with a different main theme to the gameplay but also building on what was added in the stage before (Simple exploring, world puzzles, tonal harmony puzzles, platforming, etc).

vanSulli

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Re: Generative Tree Game
« Reply #3 on: December 05, 2013, 12:05:13 am »
An Update:
Here's a picture:
http://pyrrhicsoftware.com/weekend/images/media/gamestart.jpg

I've made a website about the game and it lives here.

 

anything