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Author Topic: SetImage  (Read 3688 times)

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bobbyport

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SetImage
« on: June 28, 2009, 04:49:18 am »
When I .SetImage()

It seems the sprite's width and height remain the same.... Must I manually change the dimensions to match the new image, or is there a way for automation?

bobbyport

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SetImage
« Reply #1 on: June 28, 2009, 05:28:48 am »
Nevermind, I guess I must set manually with: sprite::SetSubRect()

K-Bal

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SetImage
« Reply #2 on: June 28, 2009, 10:12:21 am »
Quote from: "bobbyport"
Nevermind, I guess I must set manually with: sprite::SetSubRect()


Thats how it is ;)
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nitram_cero

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SetImage
« Reply #3 on: July 06, 2009, 11:10:10 pm »
I also hated that  :lol:

You can also do a
Code: [Select]
spr.SetImage(Image());
spr.SetImage(theImage);

Nexus

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Re: SetImage
« Reply #4 on: July 07, 2009, 11:09:07 am »
Quote from: "bobbyport"
Must I manually change the dimensions to match the new image, or is there a way for automation?
There is always a way for automation. ;)

Code: [Select]
void AdaptImage(sf::Sprite& Sprite, const sf::Image& NewImage)
{
    Sprite.SetImage(NewImage);
    Sprite.SetSubRect(sf::IntRect(0, 0, NewImage.GetWidth(), NewImage.GetHeight()));
}
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