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Author Topic: Terra - Rise Of Mankind  (Read 14002 times)

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grimmreefer

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Terra - Rise Of Mankind
« on: November 25, 2013, 05:57:51 pm »
Hello guys!!

The endline for this game was reached!! We are now on the Play Store and would love if you could play our game and give us some feedback! Thanks in advance for anyone who even spares a few minutes to know more about this game :)

Here's the launch trailer:


Links:
https://play.google.com/store/apps/details?id=com.daevatheory.terra
https://play.google.com/store/apps/details?id=com.daevatheory.terrafree

Any doubts, let me know!! Thank you!!
« Last Edit: February 27, 2014, 08:14:33 pm by grimmreefer »

eXpl0it3r

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Re: Terra - Rise Of Mankind
« Reply #1 on: November 25, 2013, 06:21:17 pm »
Not much of a talker are you? ;D

What's it about/for?

Looking good!
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grimmreefer

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Re: Terra - Rise Of Mankind
« Reply #2 on: November 25, 2013, 06:34:42 pm »
This is the making of an enemy ship in time lapse for the upcoming game.

grimmreefer

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Re: Terra - Rise Of Mankind
« Reply #3 on: November 30, 2013, 05:31:04 pm »
Next piece.....



I hope i can post some gameplaystuff soon.

Nexus

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Re: Terra - Rise Of Mankind
« Reply #4 on: November 30, 2013, 05:41:12 pm »
That image looks great! How have you created it? I assume these are 3D models (Blender?)

Yes, it would be cool to hear what the game is all about :)
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grimmreefer

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Re: Terra - Rise Of Mankind
« Reply #5 on: November 30, 2013, 07:02:56 pm »
That image looks great!

Thank you. You'r right, i created the ship whit blender and whit gimp i make the rest.


A official site whit more infos will coming soon.
« Last Edit: November 30, 2013, 07:07:32 pm by grimmreefer »

The Illusionist Mirage

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Re: Terra - Rise Of Mankind
« Reply #6 on: December 01, 2013, 05:32:33 am »
Amazing screenshot!  :)

Are you using SFML in this project also? (if yes would be kind enough to tell specifically where).

grimmreefer

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Re: Terra - Rise Of Mankind
« Reply #7 on: December 01, 2013, 10:18:33 am »

grimmreefer

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Re: Terra - Rise Of Mankind
« Reply #8 on: December 01, 2013, 12:08:59 pm »
Amazing screenshot!  :)

Are you using SFML in this project also? (if yes would be kind enough to tell specifically where).

Thank you, but its no screenshot, its actually a concept art for the game.

The game base on Grimshaw's Nephilim engine.

Our Team:

Artur Moreira (Grimshaw) - Coder/Artist
Rafale Ribeiro Soares - Designer
Martin Jochum (Grimmreefer) - Artist
« Last Edit: December 01, 2013, 05:59:59 pm by grimmreefer »

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Grimshaw

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Re: Terra - Rise Of Mankind
« Reply #10 on: December 10, 2013, 03:16:36 am »
:D Does it actually look alright? =)

Tank

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Re: Terra - Rise Of Mankind
« Reply #11 on: December 10, 2013, 08:07:44 am »
It indeed looks alright, but: Regarding the stuff you have showed before, especially the amazing 3D thing, I was a little bit disappointed by what the game itself finally looks like. I simply had other expectations. ;) I think one problem is that you showed random footage without telling the audience what it's actually looking at.

A gameplay video would be nice. :)

Grimshaw

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Re: Terra - Rise Of Mankind
« Reply #12 on: December 10, 2013, 05:00:02 pm »
I see what you mean!! Lesson learned here ^^

Anyway, those videos are coming soon and I hope you like it :)

Grimshaw

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Re: Terra - Rise Of Mankind
« Reply #13 on: February 03, 2014, 06:56:13 pm »
Trailer release:


Hope you enjoy it! We will tune some more details and then release on android as the first launch! :)

eXpl0it3r

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Re: Terra - Rise Of Mankind
« Reply #14 on: February 03, 2014, 07:50:00 pm »
Yay, nice work! :)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/