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Author Topic: getPlayingOffset() always 0?  (Read 1486 times)

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Grimlen

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getPlayingOffset() always 0?
« on: November 26, 2013, 08:56:59 am »
For some reason when I play my sound, the getPlayingOffset() always returns 0.
Even though it's clearly played for more than a few seconds, it's still 0:

    @Override
    public void mousePressed(java.awt.event.MouseEvent e) {
            if(sound != null){
                Time t = jt.sound.getPlayingOffset();
                long sndPos = (t.asMilliseconds());
                System.out.println("POS: " + sndPos);
            }
    }
 

And yes, I can hear the sound perfectly fine.
Why does it display 0?

Was this function not implemented yet?

pdinklag

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Re: getPlayingOffset() always 0?
« Reply #1 on: November 28, 2013, 07:03:34 am »
Sounds like a bug, I will check on this.
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pdinklag

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Re: getPlayingOffset() always 0?
« Reply #2 on: December 02, 2013, 08:08:54 pm »
Confirmed, this was a misinterpretation of the method on my part.
JSFML - The Java binding to SFML.

 

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