Hi all! I'm running into the issue where the app crashes right off the bat without any errors. Both on a Nexus 4 emulator and on a Nexus S device. I believe it has to do with not launching the native activity.
I'm using the r9d release of the ndk, with the latest version of the ios_and_android branch, but I still tried building it with and without -DANDROID_USE_STLPORT=TRUE after I couldn't get it working the first time.
I believe it has to do with not launching the proper activity at the beginning, because I didn't see any similar errors with the ndk native activity example.
Is there a way for me to diagnose if it's something wrong with my SFML build or with my project settings?
--Additional Information--
Using Android Studio on Windows 8 64bit
I built SFML with 'cmake -G "MinGW Makefiles" -DANDROID_NDK=C:/android-ndk-r9d -DCMAKE_TOOLCHAIN_FILE=cmake/toolchains/android.toolchain.cmake'
'make install'
I'm using Android Studio, but have the project set up the same way as the native activity example, so I don't believe that is the problem.
I also included my Android Manifest file, thinking it might simply be a problem in there. It's slightly modified from the sfml example. The important part to note is that android.app.lib.name corresponds to libsfml-activity.so, and sfml.app.lib_name corresponds to libapp.so, which are both in libs/armeabi/.