Unfortunately I don't have access to the code right now so I can't push it
By the way, rewriting commits leads to confusion, that's why I prefer to wait in general :p
If you're looking for the code that fixes the font and transparency issue, I haven't fixed it properly yet actually... (not sure if it'd still work on the iOS side). Anyways, here's a quick temporary fix: replace "GL_OES_blend_func_separate" with "false" in Egl src/SFML/Graphics/GlExtensions.hpp lin 37.
You may have to set EGL_BIND_TO_TEXTURE_RGBA at True in src/SFML/Window/Android/EglContext.cpp (be careful there are three occurrences).
I'll sort this thing out tonight before pushing EglContext refactored