Don't say that I'm doing another framework like my competitors again, please, when you don't know what I'm doing, thor don't use a 2D isometric perspective!!! (And the SFM-game book too)
So It's not that I don't want to listen to the advices of the other which have made a good framework. (I don't want to blame them)
But one library use a particule system, a resource holding system and a good action system (the thor library) but not 2D isometric perspective and an entity manager, another library use only GUIs (SfGui), another only the network (sfNul), others one only entity managers and other only the 3D without the SFML phylosophy and code design. (Irrlicht, Ogre, etc...)
I want to regroup all this libraries into a framework, that's why I've created ODFAEG, to simplify the things and to make it all faster.
And I don't thing there is actually a framework which do all of that with SFML.
For the moment you are just able to create small 2D or 2D isometric games, that's right.
But as I say, 3D games and multiplayers games'll come in the next versions, so, plz be patient.
I want to make a framework adapted for every game as you said, it's something unique because I don't know a framework which allow us to do that. (2D, 2D isometric and 3D game with the same framework)
You are always forced to use a different framework for each kind of game and sometimes several frameworks, and their simplicity and code design doesn't always follow the phylosophy of SFML)
So don't worry about that, later, you'll be able to create 3D FPS and big 3D mmorpgs like in this example :
http://linor.fr/tutoriaux/sommaire-3-creation-un-jeu-video.phpI've just to implement the code of all my projects into the framework but before to do that I want to have a stable version with only one kind of game.
But my priority for the moment is my Sorrok project, and even without an example for another kind of game you should be able to do another kind of 2D game (and 3D game in the next framework version) with the framework.
The use of the framework isn't so complex, I'll post a pdf on the git-hub.