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Author Topic: Resize event on window creation  (Read 1313 times)

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gasim

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Resize event on window creation
« on: December 11, 2013, 12:19:59 am »
How can I send a resize event right before the main loop or during creation? It doesn't poll the event:
case sf::Event::Resized:
   std::cout << "resized";
   break;
 

I tried

mRenderWindow.setSize(mRenderWindow.getSize())

No luck. If I resize from use point of view, it resizes (as it should!). After doing some tests and digging through source for validation I found out that, the reason it doesn't resize it because the size doesn't change. Additionally I cannot create a (0,0) render window and then use setSize, since it gives me "invalid drawable" which makes sense.

How can I achieve what I want?

zsbzsb

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Re: Resize event on window creation
« Reply #1 on: December 11, 2013, 12:52:36 am »
resizedHandler(xxx); // Pass whatever resized event you want

{ // game loop
   { // event loop
      case sf::Event::Resized: resizedHandler(event); break;
   }
}

void resizedHandler(sf::Event& event)
{
   // Handle resize
}
« Last Edit: December 11, 2013, 12:56:33 am by zsbzsb »
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