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Window won't launch
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Topic: Window won't launch (Read 2325 times)
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Noirad
Newbie
Posts: 14
Window won't launch
«
on:
December 17, 2013, 07:41:03 am »
Beginner testing out RenderWindow. When I run the build, the app icon continues to jump up and down but never actually launches. I assume from the code that a blank window should be shown until it recieves user input? I'm using Xcode 5.0.1 ... the Xcode 5 template runs just fine, even when pasting that same code into my project.
#include <SFML/graphics.hpp>
#include <iostream>
int
main
(
)
{
sf
::
RenderWindow
window
(
sf
::
VideoMode
(
800
,
600
)
,
"SFML Game"
)
;
std
::
cin
.
get
(
)
;
return
0
;
}
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twitter/tumblr: @darionmccoy
eXpl0it3r
SFML Team
Hero Member
Posts: 11034
AW: Window won't launch
«
Reply #1 on:
December 17, 2013, 08:00:12 am »
cin.get() will block the whole thread, thus your window is blocked as well and it doesn't sound odd that the OS won't show it to you properly
Use the code from the tutorials, don't block the main thread and make sure to process events.
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Noirad
Newbie
Posts: 14
Re: Window won't launch
«
Reply #2 on:
December 19, 2013, 06:55:48 pm »
I see. The code from the template does work. I am following a lecture online and the programmer is using visual basic c++ on windows ... hes using that exact code and his window opens up and closes until a key is pressed; will it function differently on windows vs. mac/xcode?
Thank you!
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twitter/tumblr: @darionmccoy
zsbzsb
Hero Member
Posts: 1409
Active Maintainer of CSFML/SFML.NET
Re: Window won't launch
«
Reply #3 on:
December 19, 2013, 10:54:21 pm »
Well I have never heard of the "visual basic c++" language, but whatever
std::cin.get()
might function differently on windows than mac because the implementation differs. What I suggest you do is buy a good C++ book and learn from that. Online tutorials/videos generally suck and they leave out lots of important details.
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Motion / MotionNET
- Complete video / audio playback for SFML / SFML.NET
NetEXT
- An SFML.NET Extension Library based on
Thor
Noirad
Newbie
Posts: 14
Re: Window won't launch
«
Reply #4 on:
December 22, 2013, 04:31:45 am »
Ehh, he is using Visual Studio on windows os is what I meant to say ... I am using Xcode on a mac.
Yeah, looks like the code just works differently on mac, because his program ran until it received user input. Thanks.
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twitter/tumblr: @darionmccoy
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