Hi,
I've created a thread wich handles the graphic part of my program.
But I want to create a sf::RenderTexture in the main thread. I read in SFML tutorial that if we want to load texture in another thread we can do it by instanciating a sf::Context in the scope. When I want to call the "create" function of my renderTexture I have an openGL error.
What could be the error ?