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Drawing convex shapes using a vector of Vector2f's
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Topic: Drawing convex shapes using a vector of Vector2f's (Read 1859 times)
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SeBy24
Newbie
Posts: 3
Drawing convex shapes using a vector of Vector2f's
«
on:
January 04, 2014, 02:07:10 pm »
So i'm working on my game engine using SFML and i'd like to be able to draw a convex shape just by knowing it's points, so my object class would not need to have both a ConvexShape and a vector of points..
Is there any way i could do that with minimum effort ?
Thanks
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eXpl0it3r
SFML Team
Hero Member
Posts: 11033
Re: Drawing convex shapes using a vector of Vector2f's
«
Reply #1 on:
January 04, 2014, 02:24:42 pm »
You could use a vertex array directly, but you'd loose the nice interface for transformations.
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Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
Re: Drawing convex shapes using a vector of Vector2f's
«
Reply #2 on:
January 04, 2014, 02:25:42 pm »
Have a look at the documentation.
sf::ConvexShape
provides methods to set its points.
If your question aims at not duplicating information: Either create the shape on-the-fly, or keep only the shape (and not a separate point vector).
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
:
SeBy24
Newbie
Posts: 3
Re: Drawing convex shapes using a vector of Vector2f's
«
Reply #3 on:
January 04, 2014, 02:35:41 pm »
Using a vertex could work , but losing the transformations .. i don't think so
The fact that i have to keep my points in a ConvexShape instead of an vector really annoys me because i have to keep track of it's point count .. Since i can't find a better alternative , i decided i'll only keep the shape. Thanks a lot :3
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Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
Re: Drawing convex shapes using a vector of Vector2f's
«
Reply #4 on:
January 04, 2014, 02:37:17 pm »
Quote from: SeBy24 on January 04, 2014, 02:35:41 pm
because i have to keep track of it's point count ..
What do you mean, or why is that a problem?
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
:
SeBy24
Newbie
Posts: 3
Re: Drawing convex shapes using a vector of Vector2f's
«
Reply #5 on:
January 04, 2014, 02:42:29 pm »
I mean , adding a point to a vector of vertices would be as simple as
vertices.
push_back
(
point
)
;
while adding a point to a ConvexShape means i have to raise the point count and then add the point (i believe that's how it works).
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Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
Re: Drawing convex shapes using a vector of Vector2f's
«
Reply #6 on:
January 04, 2014, 03:31:04 pm »
Is
that
the problem? Just write a function that does it for you:
void
addPoint
(
sf
::
ConvexShape
&
shape, sf
::
Vector2f
point
)
{
std
::
size_t
size
=
shape.
getPointCount
(
)
;
shape.
setPointCount
(
size
+
1
)
;
shape.
setPoint
(
size, point
)
;
}
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
:
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Drawing convex shapes using a vector of Vector2f's