I'm trying to load a Texture image from file. Simply put, I'm calling Texture::loadFromFile and it's causing an access violation error. I've verified that the working directory is what I expect it to be, by using _getcwd. The image file exists at the specified path, relative to the working directory. Yet, I can't seem to get it to work.
I'm using VS2013, on Windows 8.1 64-bit. Any ideas?