Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: 64-bit textures?  (Read 8218 times)

0 Members and 2 Guests are viewing this topic.

pixartist

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: 64-bit textures?
« Reply #15 on: January 05, 2014, 02:07:27 pm »
Edit: Is it possible to draw an opengl texture using sfml (to the sfml quad) ?
« Last Edit: January 05, 2014, 02:13:27 pm by pixartist »

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
Re: 64-bit textures?
« Reply #16 on: January 05, 2014, 03:21:01 pm »
Edit: Is it possible to draw an opengl texture using sfml (to the sfml quad) ?
Since SFML can't handle texture formats other than GL_RGBA8, no.

You should have a look at the tutorials, documentation and examples to see how OpenGL and SFML interact. It's actually not that difficult to achieve, but of course you have to know the basics of OpenGL.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development: