Ok, I had time to get into this today. Looks promising, but I am kinda stuck, maybe Laurent or someone else with better understanding of the CSFML / SFML binding has any ideas?
I'm debugging on the iOS Simulator to start off, so I have built SFML statically with the IOS 7.1 SDK and i386 architecture. On top of that I've built CSFML from those libraries also against IOS 7.1 SDK and i386 architecture.
When mtouch is compiling my SFML.Net library natively it throws errors like this for every p invoke:
Undefined symbols for architecture i386:
"sf::CircleShape::setPointCount(unsigned int)", referenced from:
sfCircleShape_setPointCount(sfCircleShape*, unsigned int) in libcsfml-graphics.a(CircleShape.o)
So it seems that it links with CSFML fine enough, but can't link the C++ function underneath. What could I be missing?
myl