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Author Topic: XCode audio sample compile  (Read 1801 times)

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XCode audio sample compile
« on: November 16, 2007, 08:44:09 pm »

I'm having a great deal of problems getting the sound sample to compile inside of XCode 3.0 on Leopard.

I've included the audio and system projects and set them as target dependencies as well as linked the libraries themselves.  All the projects have been set to the same (Universal) framework and XCode compatibility version.  The audio library seems to be fine but the Thread class produces linker errors for reasons I cannot seem to find.  There seems to be no difference in the setup of the audio vs. system library projects save the definition of a __MACOSX__ preprocessor flag that had no effect when added to the system lib.

One example Xcode project that successfully compiles one of the samples would be of great help.