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Author Topic: Is possible to force mouse to stay in sf::RenderWindow?  (Read 1465 times)

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XeRaCKeR

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Is possible to force mouse to stay in sf::RenderWindow?
« on: January 18, 2014, 12:48:28 am »
Hi, I am learning OpenGL under SFML, and I am trying to move the 3D camera with mouse.

Is there any way to force the cursor to stay in the window? Since I can almost force it with the next code, but it doesnt work when you move the mouse so fast than the cursor can leave the window.

            case sf::Event::MouseMoved:
                // For camera rotation
                gradh += (event.mouseMove.x - (int)window.getSize().x/2)/7;
                grady += (event.mouseMove.y - (int)window.getSize().y/2)/7;
                // Force mouse to stay in the middle
                sf::Mouse::setPosition(sf::Vector2i(window.getSize().x/2,window.getSize().y/2),window);
                break;

Or another way to rotate the camera with mouse?

Sorry if bad english. Greetings

G.

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Re: Is possible to force mouse to stay in sf::RenderWindow?
« Reply #1 on: January 18, 2014, 02:27:57 am »
Maybe you could also react to the MouseLeave event.

zsbzsb

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