Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Help
»
Window
»
.Net resize window [Solved]
Print
Pages: [
1
]
Author
Topic: .Net resize window [Solved] (Read 5010 times)
0 Members and 1 Guest are viewing this topic.
Mad Engineer
Newbie
Posts: 26
.Net resize window [Solved]
«
on:
January 19, 2014, 04:17:40 pm »
I want to know how to re-size view when i re-size pictureBox.
This is my code so far, but it doesn't work well:
private
RenderWindow window
=
null
;
SFML
.
Graphics
.
View
view
=
new
SFML
.
Graphics
.
View
(
)
;
window
=
new
RenderWindow
(
pictureBox1
.
Handle
)
;
view
.
Reset
(
new
FloatRect
(
0f, 0f, pictureBox1
.
Width
, pictureBox1
.
Height
)
)
;
window
.
SetView
(
view
)
;
private
void
Form1_Resize
(
object
sender, EventArgs e
)
{
view
.
Reset
(
new
FloatRect
(
0f, 0f, pictureBox1
.
Width
, pictureBox1
.
Height
)
)
;
window
.
SetView
(
view
)
;
}
When i start program everything is great, but when i re-size window(pictureBox) all Sprites start to get wider when i reduce size and smaller when i increase size.
«
Last Edit: January 19, 2014, 06:42:50 pm by Mad Engineer
»
Logged
zsbzsb
Hero Member
Posts: 1409
Active Maintainer of CSFML/SFML.NET
Re: .Net resize window
«
Reply #1 on:
January 19, 2014, 05:17:20 pm »
Are you sure the resized event handler gets called?
And also, maybe you should handle the picture box resized instead of the form resized (since SFML is hosted in the picturebox and not the form).
Logged
Motion / MotionNET
- Complete video / audio playback for SFML / SFML.NET
NetEXT
- An SFML.NET Extension Library based on
Thor
Mad Engineer
Newbie
Posts: 26
Re: .Net resize window
«
Reply #2 on:
January 19, 2014, 05:25:06 pm »
Yes it is called i tested it with changing text in label. And i have tried to put it in pictureBox_Resize but still get same result;
Logged
zsbzsb
Hero Member
Posts: 1409
Active Maintainer of CSFML/SFML.NET
Re: .Net resize window
«
Reply #3 on:
January 19, 2014, 05:45:12 pm »
Can you post a complete and minimal example (something that I can copy and paste) that shows the problem? I have a few ideas what may be wrong, but first I need to see how you handle your form/drawing/events.
Logged
Motion / MotionNET
- Complete video / audio playback for SFML / SFML.NET
NetEXT
- An SFML.NET Extension Library based on
Thor
Mad Engineer
Newbie
Posts: 26
Re: .Net resize window
«
Reply #4 on:
January 19, 2014, 05:54:49 pm »
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Data
;
using
System.Drawing
;
using
System.Linq
;
using
System.Text
;
using
System.Threading.Tasks
;
using
System.Windows.Forms
;
using
SFML.Window
;
using
SFML.Graphics
;
namespace
Test
{
public
partial
class
Form1
:
Form
{
private
RenderWindow window
=
null
;
SFML
.
Graphics
.
View
view
=
new
SFML
.
Graphics
.
View
(
)
;
float
mousePositionXpictureBox
;
float
mousePositionYpictureBox
;
float
mousePositionXMap
;
float
mousePositionYMap
;
bool
mouseInRender
=
false
;
public
Form1
(
)
{
InitializeComponent
(
)
;
}
private
void
Form1_Load
(
object
sender, EventArgs e
)
{
window
=
new
RenderWindow
(
pictureBox1
.
Handle
)
;
view
.
Reset
(
new
FloatRect
(
0f, 0f, pictureBox1
.
Width
, pictureBox1
.
Height
)
)
;
window
.
SetView
(
view
)
;
timer1
.
Enabled
=
true
;
}
private
void
timer1_Tick
(
object
sender, EventArgs e
)
{
window
.
Clear
(
SFML
.
Graphics
.
Color
.
Red
)
;
//DRAW BEGIN
//DRAW END
window
.
Display
(
)
;
if
(
mouseInRender
==
true
)
{
if
(
mousePositionXpictureBox
<
100
)
{
view
.
Move
(
new
Vector2f
(
-
5f, 0f
)
)
;
window
.
SetView
(
view
)
;
}
if
(
mousePositionXpictureBox
>
pictureBox1
.
Width
-
100f
)
{
view
.
Move
(
new
Vector2f
(
5f, 0f
)
)
;
window
.
SetView
(
view
)
;
}
if
(
mousePositionYpictureBox
<
100
)
{
view
.
Move
(
new
Vector2f
(
0f,
-
5f
)
)
;
window
.
SetView
(
view
)
;
}
if
(
mousePositionYpictureBox
>
pictureBox1
.
Height
-
100f
)
{
view
.
Move
(
new
Vector2f
(
0
, 5f
)
)
;
window
.
SetView
(
view
)
;
}
}
}
private
void
pictureBox1_MouseMove
(
object
sender, MouseEventArgs e
)
{
mousePositionXpictureBox
=
e
.
X
;
mousePositionYpictureBox
=
e
.
Y
;
mousePositionXMap
=
e
.
X
+
view
.
Center
.
X
-
pictureBox1
.
Width
/
2
;
mousePositionYMap
=
e
.
Y
+
view
.
Center
.
Y
-
pictureBox1
.
Height
/
2
;
}
private
void
pictureBox1_MouseLeave
(
object
sender, EventArgs e
)
{
mouseInRender
=
false
;
}
private
void
pictureBox1_MouseEnter
(
object
sender, EventArgs e
)
{
mouseInRender
=
true
;
}
private
void
Form1_Resize
(
object
sender, EventArgs e
)
{
view
.
Reset
(
new
FloatRect
(
0f, 0f, pictureBox1
.
Width
, pictureBox1
.
Height
)
)
;
window
.
SetView
(
view
)
;
}
}
}
Logged
zsbzsb
Hero Member
Posts: 1409
Active Maintainer of CSFML/SFML.NET
Re: .Net resize window
«
Reply #5 on:
January 19, 2014, 06:11:05 pm »
In your
timer1_Tick
you need to call
window.DispatchEvents()
.
Also, I don't recommend using a timer to do your SFML drawing. I recommend you initialize SFML from outside the form as in the example I posted
here
. This can have a standard drawing loop with WinForms.
Logged
Motion / MotionNET
- Complete video / audio playback for SFML / SFML.NET
NetEXT
- An SFML.NET Extension Library based on
Thor
Mad Engineer
Newbie
Posts: 26
Re: .Net resize window
«
Reply #6 on:
January 19, 2014, 06:13:52 pm »
omg , dat line of code XD . Ty so much for help
Logged
Print
Pages: [
1
]
SFML community forums
»
Help
»
Window
»
.Net resize window [Solved]