Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Help
»
Graphics
»
4800 Sprites fast drawing
Print
Pages: [
1
]
Author
Topic: 4800 Sprites fast drawing (Read 3598 times)
0 Members and 1 Guest are viewing this topic.
Zerod
Newbie
Posts: 3
4800 Sprites fast drawing
«
on:
July 15, 2009, 03:18:04 pm »
Hello,
i want to make a little game. its a tile based game with max. 4800. But when i want to draw all 4800 tile, the FPS rate goes to 5 FPS.
What should i do?
Logged
Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
4800 Sprites fast drawing
«
Reply #1 on:
July 15, 2009, 03:40:55 pm »
Are there really 4800 sprites on the screen? And each of them has to be drawn?
Looks like you could merge some sprites to bigger, but fewer ones. Or you directly use OpenGL.
Logged
Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
:
Zerod
Newbie
Posts: 3
4800 Sprites fast drawing
«
Reply #2 on:
July 15, 2009, 03:53:58 pm »
4800 sprites is a worst case szenario
Logged
csiz
Newbie
Posts: 30
4800 Sprites fast drawing
«
Reply #3 on:
July 15, 2009, 06:09:57 pm »
That would be confusing for the player even if it worked fast ... try to make that situation almost imposible
Logged
My new webpage
calinmocanu
Print
Pages: [
1
]
SFML community forums
»
Help
»
Graphics
»
4800 Sprites fast drawing
anything