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Author Topic: Any idea on when SFML 2.2 will be out?  (Read 6970 times)

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carton83

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Any idea on when SFML 2.2 will be out?
« on: January 31, 2014, 10:22:43 am »
The last SFML release was just over 6 months ago, but the last one before that was 3 months.  So I'm wondering when the next version will be out.

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Re: Any idea on when SFML 2.2 will be out?
« Reply #1 on: January 31, 2014, 10:27:52 am »
It will still take a while. There are major tasks to be done, most notably the Android and iOS ports, but also changes in core SFML, such as improved keyboard handling.

See also: http://en.sfml-dev.org/forums/index.php?topic=14251
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eXpl0it3r

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Re: Any idea on when SFML 2.2 will be out?
« Reply #2 on: January 31, 2014, 11:30:09 am »
The last SFML release was just over 6 months ago, but the last one before that was 3 months.
This was all expected, even though one could've wished for it to happen even faster. SFML 2.1 was just a bugfix release, thus it fixed a few things that were either introduced with SFML 2.0, were discovered after SFML 2.0's release or small fixes. SFML 2.2 is a bigger step, especially with the mobile support.

Personally I'd probably made 2.2 yet another bugfix patch and now focused a bit more on getting as many issues resolved on GitHub, because the iOS and Android port are still rather unstable and need a lot more testing. And not to forget that Laurent, as the creator of the iOS port, as well as Jonathan, the creator of the Android port, don't seem to have too much time at their hands to actually help and motivate people to use/test the ports and fix all the issues asap. Just my thoughts...
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Tank

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Re: Any idea on when SFML 2.2 will be out?
« Reply #3 on: January 31, 2014, 04:39:43 pm »
If further SFML releases are stalled by the Android and iOS ports, then the ports should probably be postponed. Otherwise we won't see any new releases in a probably very long time.

infinitebox

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Re: Any idea on when SFML 2.2 will be out?
« Reply #4 on: February 01, 2014, 04:18:30 am »
If further SFML releases are stalled by the Android and iOS ports, then the ports should probably be postponed. Otherwise we won't see any new releases in a probably very long time.

I have to agree with both Tank and eXpl0it3r  :(

Jesper Juhl

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Re: Any idea on when SFML 2.2 will be out?
« Reply #5 on: February 03, 2014, 08:51:35 pm »
A compromise could be to release sfml 2.2 with a bunch of bug fixes and minor features + the mobile ports in a "beta" state and not officially supported yet.
Sort of like "here's a nice upgrade which just happens to include a tech preview of a few new platforms".

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Re: Any idea on when SFML 2.2 will be out?
« Reply #6 on: February 04, 2014, 12:29:55 am »
hmm I agree more with the others. It would be better to make 2.2 a bugfix and minor feature release and keep improving the mobile ports in a seperate branch. It's always good to keep the master branch in a stable state.

carton83

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Re: Any idea on when SFML 2.2 will be out?
« Reply #7 on: February 22, 2014, 08:29:58 am »
Instead of 2.2 being a bug fix, why not make a 2.1.1?  Then 2.2 could still be the big update you guys want it to be?

Laurent

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Re: Any idea on when SFML 2.2 will be out?
« Reply #8 on: February 22, 2014, 09:04:56 am »
There are already new features implemented, I can't release a 2.1.1.
Laurent Gomila - SFML developer

Lo-X

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Re: Any idea on when SFML 2.2 will be out?
« Reply #9 on: February 22, 2014, 12:35:25 pm »
When it's ready (tm)
Soon (tm)

kenpower

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Re: Any idea on when SFML 2.2 will be out?
« Reply #10 on: February 26, 2014, 11:21:45 am »
Is it likely that SFML 2.2 will be out by Sept 2014 (start of next Academic year)?

Fingers crossed!

Laurent

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Re: Any idea on when SFML 2.2 will be out?
« Reply #11 on: February 26, 2014, 11:46:55 am »
Quote
Is it likely that SFML 2.2 will be out by Sept 2014 (start of next Academic year)?
That would be a reasonable target. But since I'm still unavailable for SFML development, I can't promise anything.
Laurent Gomila - SFML developer

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Re: Any idea on when SFML 2.2 will be out?
« Reply #12 on: February 26, 2014, 12:13:22 pm »
The biggest modification in core SFML is probably the improved keyboard handling (#7), but there are also other new features such as the joystick vendor information (#152), window focus API (#525), more shader uniforms (#538) and the new blend modes (#298) as well as several bugfixes. See also here.

And then of course the iOS and Android ports; I think their inclusion in SFML 2.2 should be discussed again when the other major work is done.
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