Hey guys, we want to present you our game "Council of Torment". What is Council of Torment? Council of Torment is a story-driven role-playing game developed by two passionate independent developers. You play as a mysterious wizard's apprentice during a continental civil war for freedom. Craft, explore, fight, there are no limits in Council of Torment. We try to find a balance between gameplay mechanics, intense storyline, special effects and warm artwork.
Current Progress: Some things which are
fully working:
- Game menu
- Settings/controls
- Tmx-parser
- Scripts and map triggers
- Equipment system
- GUI system
- Map system
- Sound/music system
- Ingame console with lots of commands
- Tile-based movement with following camera
- Camera scrolling
Some things currently
worked on:
- Light system
- Inventory
- NPC-system
- Combat-system
- Multiplayer
- Effect system
- More content
- Story
About us: Our "team" consists of 3 guys, one for the music/sounds and the other two for the rest
Check out our musician he has some awesome stuff:
https://soundcloud.com/matthewjvinceEverything you see/read/hear was made by us, except the parser.
We use C++ and SFML 2.1, as well as Tiled for the maps.
Social Networks: Blog:
http://thecounciloftorment.wordpress.com/Twitter:
https://twitter.com/The_OctavFacebook:
https://www.facebook.com/pages/Council-of-Torment/474678962601812Youtube:
https://www.youtube.com/channel/UCsXg-zXVuE1-SMOlNKY8JMQScreenshots: Game menu: Option menu: Part of a map with inventory open: Ingame console: A bit lighting: Lights, shapes and soft shadows: We hope you like what you see/read/hear.
If you have any questions or feedback please let us know.
Greetings, Geheim