Tilemap didn't work either, because the exe crashes instantly. I suppose my example map of 16200*16200 (half the size of my real map) is too big for him to handle. Is there no way "to learn him" accepting such big image file? This here is altered tutorial code:
#include <SFML/Graphics.hpp>
class TileMap : public sf::Drawable, public sf::Transformable
{
public:
bool load(const std::string& tileset, sf::Vector2u tileSize, const int* tiles, unsigned int width, unsigned int height)
{
if (!m_tileset.loadFromFile(tileset))
return false;
m_vertices.setPrimitiveType(sf::Quads);
m_vertices.resize(width * height * 10);
for (unsigned int i = 0; i < width; ++i)
for (unsigned int j = 0; j < height; ++j)
{
int tileNumber = tiles[i + j * width];
int tu = tileNumber % (m_tileset.getSize().x / tileSize.x);
int tv = tileNumber / (m_tileset.getSize().x / tileSize.x);
sf::Vertex* quad = &m_vertices[(i + j * width) * 10];
quad[0].position = sf::Vector2f(i * tileSize.x, j * tileSize.y);
quad[1].position = sf::Vector2f((i + 1) * tileSize.x, j * tileSize.y);
quad[2].position = sf::Vector2f((i + 1) * tileSize.x, (j + 1) * tileSize.y);
quad[3].position = sf::Vector2f(i * tileSize.x, (j + 1) * tileSize.y);
quad[0].texCoords = sf::Vector2f(tu * tileSize.x, tv * tileSize.y);
quad[1].texCoords = sf::Vector2f((tu + 1) * tileSize.x, tv * tileSize.y);
quad[2].texCoords = sf::Vector2f((tu + 1) * tileSize.x, (tv + 1) * tileSize.y);
quad[3].texCoords = sf::Vector2f(tu * tileSize.x, (tv + 1) * tileSize.y);
}
return true;
}
private:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const
{
// apply the transform
states.transform *= getTransform();
// apply the tileset texture
states.texture = &m_tileset;
// draw the vertex array
target.draw(m_vertices, states);
}
sf::VertexArray m_vertices;
sf::Texture m_tileset;
};
int main()
{
// create the window
sf::RenderWindow window(sf::VideoMode(1200, 900), "Tilemap");
// define the level with an array of tile indices
const int level[] =
{
0, 2, 3, 4, 5, 6, 7, 8 , 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 64, 65, 66, 67, 68, 69, 70,
71, 72, 73, 74, 75, 76, 77, 78, 79, 80,
81, 82, 83, 84, 85, 86, 87, 88, 89, 90,
91, 92, 93, 94, 95, 96, 97, 98, 99, 100,
};
TileMap map;
if (!map.load("world.jpeg", sf::Vector2u(1620, 1620), level, 10, 10))
return -1;
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
window.close();
}
}
window.clear();
window.draw(map);
window.display();
}
return 0;
}