Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
General
»
General discussions
»
OpenGL integration
Print
Pages: [
1
]
Author
Topic: OpenGL integration (Read 6205 times)
0 Members and 1 Guest are viewing this topic.
Srejv
Jr. Member
Posts: 63
OpenGL integration
«
on:
November 20, 2007, 11:08:28 pm »
While checking the roadmap I noticed this entry:
GRAPHICS Improved the integration of OpenGL functions into SFML rendering 100 %
Which made me really curious... what are the improvements?
Logged
Laurent
Administrator
Hero Member
Posts: 32498
OpenGL integration
«
Reply #1 on:
November 21, 2007, 02:32:51 am »
It consists of two things :
- No more need for BeginOpenGL / EndOpenGL
- User states are properly saved and restored by SFML
So now you can
really
mix SFML graphics and OpenGL without any extra work, and without messing up all the states
Logged
Laurent Gomila - SFML developer
Srejv
Jr. Member
Posts: 63
OpenGL integration
«
Reply #2 on:
November 22, 2007, 05:08:01 pm »
Great.
And how does the mixing work now?
Logged
Laurent
Administrator
Hero Member
Posts: 32498
OpenGL integration
«
Reply #3 on:
November 23, 2007, 02:41:14 am »
OpenGL states are just saved and resetted properly in SFML code.
Logged
Laurent Gomila - SFML developer
Print
Pages: [
1
]
SFML community forums
»
General
»
General discussions
»
OpenGL integration
anything