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Author Topic: Collision response  (Read 3553 times)

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Njifra

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Collision response
« on: February 26, 2014, 08:40:28 pm »
So... Im making a game... And I promised my friends to realease it in 2 weeks... And I have no idea how to make working collision response. Could someone help me with making collision response/handling?
I have never saw working collision response/handle in SFML, C++... All I see on forum is just collision detection... So any help?

Info:
 -AABB/Rectangle collision

Ask if you need more info, please reply.

Geheim

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Re: Collision response
« Reply #1 on: February 26, 2014, 08:52:42 pm »
What game are you making?
For what do you need the collision?

There are tons of material about that topic, just google it...
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Njifra

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Re: Collision response
« Reply #2 on: February 26, 2014, 09:01:19 pm »
I'm making tilemap collision, but I only use 1 tile for whole world, so I would say its just normal Rectangle collision...
Game is sandbox(tile placing and so on...)

didii

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Re: Collision response
« Reply #3 on: February 27, 2014, 04:21:24 pm »
By collision response, do you mean what happens to the two colliding objects?

Njifra

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Re: Collision response
« Reply #4 on: February 27, 2014, 11:32:49 pm »
Yes, so that two rectangles dont go throught each other

Nexus

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Re: Collision response
« Reply #5 on: February 27, 2014, 11:44:04 pm »
Collision detection = Finding out whether objects collide
Collision response = Reacting to the collision

There are a lot of threads about both collision detection and response, for example this one:
http://en.sfml-dev.org/forums/index.php?topic=13766.msg96935#msg96935

You might also want to search elsewhere because collision handling itself isn't specific to SFML.
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