Hiura:
I downloaded the archive you linked to on mediafire. On OSX 10.6.4 with Xcode project file sfml.xcodeproj, set to configuration "dev_10_6":
I get link errors trying to build the window target.
Ld ../../lib/sfml2-window-64-dev.framework/Versions/10_6-dev/sfml2-window-64-dev normal x86_64
cd /Users/lew/Desktop/sfml2/build/xcode
setenv MACOSX_DEPLOYMENT_TARGET 10.6
/Developer/usr/bin/g++-4.2 -arch x86_64 -dynamiclib -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/lew/Desktop/sfml2/build/xcode/../../lib -L/Users/lew/Desktop/sfml2/build/xcode/../../extlibs/bin/x86_64 -F/Users/lew/Desktop/sfml2/build/xcode/../../lib -F/Users/lew/Desktop/sfml2/build/xcode/../../lib -filelist /Users/lew/Desktop/sfml2/build/xcode/sfml.build/dev_10_6/window.build/Objects-normal/x86_64/sfml2-window-64-dev.LinkFileList -install_name /Users/lew/Library/Frameworks/sfml2-window-64-dev.framework/Versions/10_6-dev/sfml2-window-64-dev -mmacosx-version-min=10.6 -framework Cocoa -framework OpenGL -framework IOKit -prebind -single_module -o /Users/lew/Desktop/sfml2/build/xcode/../../lib/sfml2-window-64-dev.framework/Versions/10_6-dev/sfml2-window-64-dev
Undefined symbols:
"sf::GetDefaultLocale()", referenced from:
sf::priv::WindowImplCocoa::SetTitle(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in WindowImplCocoa.o
"sf::Clock::GetElapsedTime() const", referenced from:
sf::Window::Display() in Window.o
sf::Window::Display() in Window.o
"sf::Clock::Clock()", referenced from:
sf::Window::Window()in Window.o
sf::Window::Window(void*, sf::ContextSettings const&)in Window.o
sf::Window::Window(sf::VideoMode, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long, sf::ContextSettings const&)in Window.o
"sf::ThreadLocal::~ThreadLocal()", referenced from:
___tcf_0 in GlContext.o
"sf::ThreadLocal::ThreadLocal(void*)", referenced from:
sf::ThreadLocalPtr<sf::priv::GlContext>::ThreadLocalPtr(sf::priv::GlContext*)in GlContext.o
"sf::Clock::Reset()", referenced from:
sf::Window::Display() in Window.o
sf::Window::Initialize() in Window.o
"sf::Err()", referenced from:
sf::Window::SetActive(bool) constin Window.o
sf::Window::Create(sf::VideoMode, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long, sf::ContextSettings const&)in Window.o
sf::Window::Create(sf::VideoMode, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long, sf::ContextSettings const&)in Window.o
sf::priv::VideoModeImpl::GetFullscreenModes() in VideoModeImpl.o
sf::priv::VideoModeImpl::GetFullscreenModes() in VideoModeImpl.o
sf::priv::SFContext::CreateContext(sf::priv::SFContext*, sf::ContextSettings const&, unsigned int)in SFContext.o
sf::priv::SFContext::CreateContext(sf::priv::SFContext*, sf::ContextSettings const&, unsigned int)in SFContext.o
sf::priv::WindowImplCocoa::SetIcon(unsigned int, unsigned int, unsigned char const*)in WindowImplCocoa.o
sf::priv::WindowImplCocoa::ProcessEvents(bool) in WindowImplCocoa.o
sf::priv::WindowImplCocoa::WindowImplCocoa(void*)in WindowImplCocoa.o
sf::priv::WindowImplCocoa::WindowImplCocoa(void*)in WindowImplCocoa.o
sf::priv::WindowImplCocoa::WindowImplCocoa(void*)in WindowImplCocoa.o
"sf::ThreadLocal::SetValue(void*)", referenced from:
sf::ThreadLocalPtr<sf::priv::GlContext>::operator=(sf::priv::GlContext*)in GlContext.o
"sf::Sleep(float)", referenced from:
sf::Window::Display() in Window.o
"sf::ThreadLocal::GetValue() const", referenced from:
sf::ThreadLocalPtr<sf::priv::GlContext>::operator->() constin GlContext.o
sf::ThreadLocalPtr<sf::priv::GlContext>::operator sf::priv::GlContext*() constin GlContext.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
Is the project building for you? If so, is there anything special you are doing to get it to build? Am I using the wrong xcode project file?