Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: The Red Solstice - survival tactical squad based, thingy! :p  (Read 20304 times)

0 Members and 1 Guest are viewing this topic.

horva

  • Newbie
  • *
  • Posts: 13
    • View Profile
The Red Solstice - survival tactical squad based, thingy! :p
« on: March 07, 2014, 08:22:39 pm »
Our game is a survival tactical 8 player coop survival .. shooter! :D

It plays like a strategy, we can even compare it like a, coop moba as controls are very similar and you control one guy.

Some people compare it to real time XCOm due to high amount of complexity it can go up to, it seems very easy at begining but it gets quite challenging and in order to win, you have to form basic tactics and work on it and improve it and adapt to situations through your game. Which takes games and games of practice. :)

It's multiplayer focused!

game site: www.theredsolstice.com

Alpha Demo:
ftp://guest:%20@37.252.120.38/TRS_Installer_alpha1.22.exe

Trailer:
http://www.youtube.com/watch?v=SU9TVA1AVso

Some screens:
http://www.theredsolstice.com/simplified/images/screen1.jpg
http://www.theredsolstice.com/simplified/images/screen2.jpg
http://www.theredsolstice.com/simplified/images/screen3.jpg
http://www.theredsolstice.com/simplified/images/screen4.jpg
http://www.theredsolstice.com/simplified/images/screen5.jpg
http://www.theredsolstice.com/simplified/images/screen6.jpg



If you like it spread the word at least, please? :p
Soon to be on kickstarter, next friday!

SFML usage:
- entire input is through SFML
- creating a window itself
- entire sound system is with SFML
- some small network comms, not sure if it's used anymore, but it was :p(primary network is through RakNet)

That's.. about it! :)





Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6286
  • Thor Developer
    • View Profile
    • Bromeon
Re: The Red Solstice - survival tactical squad based, thingy! :p
« Reply #1 on: March 07, 2014, 08:29:31 pm »
As already said in the other thread, it looks really nice! And it's great to see SFML being used in a bigger commercial project :)

Can you tell a bit more about the game mechanics? For example, what's the goal of it (survive as long as possible, do different missions, ...) and what tactical component does it have?
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

Entropy

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: The Red Solstice - survival tactical squad based, thingy! :p
« Reply #2 on: March 07, 2014, 08:31:35 pm »
Another dev from the project he just posted (as he bothered me to register here)

Its survive a set amount of waves for the most part right now although in the future survival modes and such for as long as you can will be available. We're also not entirely closed off to the possibility of creating your own game modes (We have a script engine, its in early stages right now but when its done it'll allow for great modding of the game and modes and such)

Engine Developer on The Red Solstice

Always has to do, way too many things.

The Terminator

  • Full Member
  • ***
  • Posts: 224
  • Windows and Mac C++ Developer
    • View Profile
Re: The Red Solstice - survival tactical squad based, thingy! :p
« Reply #3 on: March 08, 2014, 12:34:52 am »
It reminds me a lot of Alien Swarm, but with influences from Gears of War, etc. Very nice project :D
Current Projects:
Technoport

Cadisol87

  • Full Member
  • ***
  • Posts: 129
  • C++ Programmer
    • View Profile
Re: The Red Solstice - survival tactical squad based, thingy! :p
« Reply #4 on: March 08, 2014, 12:02:41 pm »
Hmm, looks pretty nice!

As a fan of  coop-games I can't wait to play this :D

horva

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: The Red Solstice - survival tactical squad based, thingy! :p
« Reply #5 on: March 08, 2014, 01:37:22 pm »
Can you tell a bit more about the game mechanics? For example, what's the goal of it (survive as long as possible, do different missions, ...) and what tactical component does it have?

Basic goal is to survive until EVAC, that's up to 1h, you can induce evacs earlier depending on what missions you finish etc.

Idea is to gather resources, equip yourself, scout the map, put up the defensive systems of the colony, finish primary missions and secondary missions, and finnaly survive to victory.
We're working to make each game unique, so every time you play you get different enemies, different missions, different loot etc. so that you have to adapt your playstyle and improve your tactics based on the location you were dropped off. So it goes a lot indepth regarding the strategy and tools you can use :)

And ofc there is XP, unlocks etc, coz.. you are a marine and as you improve you need better tools to kill.. oh.. and there is a tactical NUKE you can use, big booms etc. xD

Atm. demo is free for tryout, but multiplayer alpha is per buy only :p




Tank

  • SFML Team
  • Hero Member
  • *****
  • Posts: 1486
    • View Profile
    • Blog
    • Email
Re: The Red Solstice - survival tactical squad based, thingy! :p
« Reply #6 on: March 08, 2014, 08:35:46 pm »
Looks stunning.

Grimshaw

  • Hero Member
  • *****
  • Posts: 631
  • Nephilim SDK
    • View Profile
Re: The Red Solstice - survival tactical squad based, thingy! :p
« Reply #7 on: March 09, 2014, 12:45:57 am »
Wow good job! I was pleasantly impressed with your work! The best of luck guys!

Lolilolight

  • Hero Member
  • *****
  • Posts: 1232
    • View Profile
Re: The Red Solstice - survival tactical squad based, thingy! :p
« Reply #8 on: March 09, 2014, 06:35:12 pm »
Wah!

horva

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: The Red Solstice - survival tactical squad based, thingy! :p
« Reply #9 on: March 09, 2014, 10:43:23 pm »
Thanks, you can also try it out, there is a demo on the site! :D